AI Analysis
This WAD contains a single map designed for Doom 2, featuring a short, intense combat encounter set in a dockside environment. The map is medium-sized with 64 sectors and uses a mix of stone, wood, metal, and water textures to evoke an industrial waterfront theme. Monster composition is heavy on projectile attackers like imps, revenants, and hell knights, with minimal hitscanners and no bosses, creating a challenging but focused fight. Resources are moderately distributed, including ammo, armor, and a megasphere, supporting sustained combat. The layout is linear and straightforward, suitable for single-player and multiplayer modes. The WAD requires Doom 2 and is compatible with advanced source ports but does not include custom graphics or sounds.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | fezzador |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 86 |
| Linedefs | 391 |
| Sidedefs | 588 |
| Vertices | 365 |
| Sectors | 64 |
| Segs | 630 |
| SSectors | 212 |
| Nodes | 211 |
| UV monsters | 57 |
| HMP monsters | 35 |
| HTR monsters | 23 |
| UV items | 20 |
| HMP items | 20 |
| HTR items | 20 |
| imp | 21 |
| hell_knight | 16 |
| revenant | 16 |
| spectre | 4 |
| chaingun_guy | 2 |
| shotgun_guy | 2 |
| shells | 5 |
| ammo_clip | 3 |
| medikit | 2 |
| rocket | 2 |
| shell_box | 2 |
| ammo_box | 1 |
| chaingun | 1 |
| green_armor | 1 |
| megasphere | 1 |
| rocket_launcher | 1 |
| super_shotgun | 1 |
| STONE | 195 |
| WOOD9 | 59 |
| SHAWN2 | 36 |
| CEIL5_2 | 30 |
| FWATER2 | 26 |
| F_SKY1 | 25 |
| SPACEW4 | 20 |
| CEIL5_1 | 16 |
| METAL6 | 11 |
| CEIL4_2 | 10 |
| DOORTRAK | 9 |
| RROCK09 | 6 |
| ASHWALL2 | 5 |
| DOORSTOP | 4 |
| EXITSIGN | 4 |
| FLAT20 | 4 |
| FLAT23 | 4 |
| SW2WDMET | 4 |
| RROCK12 | 3 |
| BIGDOOR2 | 2 |
| GATE4 | 2 |
| LITEBLU1 | 2 |
| STEP4 | 2 |
| TLITE6_5 | 2 |
| SHAWN1 | 1 |
| SW1GARG | 1 |
