doom vanilla_or_boom 98 monsters 64 items 2 image(s)
AI Analysis
This WAD replaces MAP01 of DOOM2 with a single small map designed for single-player. It features a hard difficulty level with 98 monsters including a mix of hitscanners, melee, and projectile attackers, notably cacodemons, imps, demons, revenants, and one archvile. Resources are moderately balanced with ample shells and health items but limited cells and no keys or teleportation mechanics. The environment uses classic DOOM2 textures with a stone and gothic theme, maintaining vanilla or Boom compatibility. The map is linear and straightforward, focusing on combat rather than exploration or complex navigation.
Tags
ammo_plentifuldoom2generous_healthgothichardhitscanner_heavylinearmonster_swarmssmall_mapsvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Michael Cortorno |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 167 |
| Linedefs | 136 |
| Sidedefs | 190 |
| Vertices | 145 |
| Sectors | 30 |
| Segs | 221 |
| SSectors | 72 |
| Nodes | 71 |
| UV monsters | 98 |
| HMP monsters | 98 |
| HTR monsters | 98 |
| UV items | 64 |
| HMP items | 64 |
| HTR items | 64 |
| demon | 27 |
| imp | 23 |
| shotgun_guy | 21 |
| cacodemon | 12 |
| revenant | 8 |
| mancubus | 4 |
| pain_elemental | 2 |
| archvile | 1 |
| shell_box | 20 |
| medikit | 14 |
| stimpack | 13 |
| health_bonus | 5 |
| green_armor | 3 |
| cell_pack | 2 |
| soulsphere | 2 |
| backpack | 1 |
| blue_armor | 1 |
| cell | 1 |
| plasma_rifle | 1 |
| super_shotgun | 1 |
| STONE6 | 104 |
| BSTONE3 | 32 |
| FLOOR7_1 | 28 |
| MFLR8_4 | 28 |
| DOORTRAK | 20 |
| F_SKY1 | 3 |
| SW2LION | 2 |
| SW2SATYR | 2 |
| GATE4 | 1 |
| SW1STON6 | 1 |
