doom vanilla_or_boom 20 monsters 47 items 2 image(s)
AI Analysis
Return To Hell is a single-map Doom 2 PWAD featuring one detailed level with 50 sectors and 77 things. The monster roster includes a balanced mix of hitscanners, melee, and projectile enemies, highlighted by a cyberdemon boss and multiple lost souls, suggesting a challenging combat experience. Resources are moderately distributed with a notable abundance of rockets and some health items, complemented by new weapon sounds and custom music. The map uses predominantly hell-themed textures such as red rock and lava, with some industrial elements like doors and pipes. The progression is linear and designed for single-player, compatible with Doom 2 and built from scratch using DEU2 and DCK editors.
Tags
ammo_plentifulboss_encountersdoom2hellhitscanner_heavylinearmoderatesingle_mapvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Doug Frei (WICKED) |
| Teleports | yes |
| Keys | blue_skull, red_skull |
| Secret Exit | no |
| Things | 77 |
| Linedefs | 241 |
| Sidedefs | 367 |
| Vertices | 251 |
| Sectors | 50 |
| Segs | 410 |
| SSectors | 137 |
| Nodes | 136 |
| UV monsters | 20 |
| HMP monsters | 20 |
| HTR monsters | 20 |
| UV items | 47 |
| HMP items | 47 |
| HTR items | 47 |
| lost_soul | 7 |
| imp | 4 |
| zombieman | 4 |
| baron | 1 |
| cacodemon | 1 |
| cyberdemon | 1 |
| demon | 1 |
| shotgun_guy | 1 |
| rocket | 36 |
| stimpack | 4 |
| invulnerability | 3 |
| backpack | 1 |
| medikit | 1 |
| rocket_launcher | 1 |
| shell_box | 1 |
| ROCKRED3 | 179 |
| FLOOR1_6 | 59 |
| SP_HOT1 | 17 |
| CEIL4_2 | 15 |
| BROWN96 | 14 |
| DOORTRAK | 12 |
| FLAT1_2 | 11 |
| BIGDOOR6 | 6 |
| CEIL5_1 | 5 |
| SW1SKIN | 5 |
| LAVA4 | 4 |
| PIPEWAL2 | 4 |
| LITE3 | 3 |
| SKINFACE | 3 |
| BIGDOOR7 | 2 |
| COMP01 | 2 |
| DOORBLU2 | 2 |
| EXITDOOR | 2 |
| MFLR8_3 | 2 |
| SW1COMM | 2 |
| DOOR3 | 1 |
| FWATER1 | 1 |
| MFLR8_1 | 1 |
| PLAT1 | 1 |
