doom vanilla_or_boom 0 monsters 56 items 2 image(s)
AI Analysis
This WAD contains a single small deathmatch map designed for Doom II, roughly the size of Map07. It features no monsters, focusing purely on multiplayer combat with balanced item placement influenced by difficulty settings. The level uses classic Doom II textures with a military base theme and includes a custom music track composed by the author. The map is linear and straightforward, optimized for deathmatch gameplay rather than exploration or key hunting. It is compatible with Doom II and was built from scratch without new graphics or sounds beyond the music.
Tags
ammo_plentifulcustom_musicdeathmatchdoom2linearsmall_mapstechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | David Gevert |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 69 |
| Linedefs | 339 |
| Sidedefs | 454 |
| Vertices | 296 |
| Sectors | 60 |
| Segs | 482 |
| SSectors | 165 |
| Nodes | 164 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 51 |
| HMP items | 51 |
| HTR items | 45 |
No per-type monster breakdown available.
| shotgun | 8 |
| rocket_box | 6 |
| armor_bonus | 4 |
| cell | 4 |
| cell_pack | 4 |
| chaingun | 4 |
| green_armor | 4 |
| health_bonus | 4 |
| shell_box | 4 |
| stimpack | 4 |
| rocket_launcher | 3 |
| plasma_rifle | 2 |
| super_shotgun | 2 |
| ammo_box | 1 |
| bfg9000 | 1 |
| megasphere | 1 |
| STARGR1 | 912 |
| SILVER1 | 60 |
| SHAWN2 | 54 |
| STEP4 | 45 |
| FLAT19 | 38 |
| FLOOR4_6 | 37 |
| FLAT23 | 17 |
| LITE5 | 16 |
| DOORSTOP | 12 |
| STEP1 | 12 |
| SLIME14 | 9 |
| RROCK19 | 8 |
| SUPPORT2 | 8 |
| DOORTRAK | 4 |
| EXITSIGN | 4 |
| FLAT20 | 4 |
| FLOOR0_1 | 4 |
| BIGDOOR1 | 2 |
| F_SKY1 | 1 |
| FLAT2 | 1 |
| GRASS2 | 1 |
| STARG1 | 1 |
| STARG2 | 1 |
| SW1COMM | 1 |
