doom vanilla_or_boom 21 monsters 31 items 2 image(s)
AI Analysis
The Reservoir is a single-map Doom 2 PWAD designed primarily for DeathMatch but also playable in single-player and cooperative modes. The level features a moderate scale with 66 monsters and 138 sectors, offering multiple paths and several teleporters to encourage dynamic combat. The theme centers on a techbase environment with extensive use of sewage textures, though the sewage is non-damaging and mainly decorative. Resource distribution is balanced to prevent any weapon from dominating, supporting varied combat styles. The map progression is nonlinear with teleport navigation elements. It is compatible with vanilla Doom 2 engines and does not include new graphics, sounds, or music.
Tags
balanced_resourcesdeathmatch_focusedmoderateshort_mapstechbaseteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Jeremy A. Statz |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 66 |
| Linedefs | 547 |
| Sidedefs | 815 |
| Vertices | 586 |
| Sectors | 138 |
| Segs | 973 |
| SSectors | 334 |
| Nodes | 333 |
| UV monsters | 21 |
| HMP monsters | 18 |
| HTR monsters | 14 |
| UV items | 31 |
| HMP items | 31 |
| HTR items | 31 |
| imp | 8 |
| shotgun_guy | 6 |
| zombieman | 2 |
| archvile | 1 |
| baron | 1 |
| cacodemon | 1 |
| demon | 1 |
| hell_knight | 1 |
| stimpack | 5 |
| ammo_box | 3 |
| ammo_clip | 3 |
| chaingun | 3 |
| shells | 3 |
| rocket_launcher | 2 |
| shell_box | 2 |
| shotgun | 2 |
| super_shotgun | 2 |
| backpack | 1 |
| bfg9000 | 1 |
| cell_pack | 1 |
| chainsaw | 1 |
| medikit | 1 |
| soulsphere | 1 |
| STONE2 | 317 |
| STONE4 | 194 |
| FLOOR4_8 | 105 |
| CEIL3_5 | 98 |
| NUKAGE1 | 34 |
| STONE6 | 28 |
| STONE7 | 27 |
| FLOOR0_3 | 25 |
| STARTAN3 | 25 |
| SFALL1 | 24 |
| STONE3 | 20 |
| DOORTRAK | 14 |
| SHAWN2 | 10 |
| F_SKY1 | 9 |
| METAL2 | 5 |
| RROCK13 | 5 |
| AASHITTY | 1 |
| SW1STON1 | 1 |
| SW2STON1 | 1 |
