AI Analysis
This WAD contains a single large map featuring complex architecture with 259 sectors and over 1400 linedefs, indicating a detailed and expansive level design. The monster roster is diverse, including a balanced mix of hitscanners, projectile attackers, and melee enemies, with notable threats such as archviles, barons, mancubi, and revenants, suggesting a challenging combat experience. Resources are moderately distributed with 93 items, including ammo and health, supporting sustained engagements. The texture set is varied, combining techbase, industrial, and some marble and wood elements, creating a mixed thematic environment. The map progression appears linear with key and door usage, compatible with DOOM2 and likely Boom-compatible due to map complexity and features.
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red |
| Secret Exit | no |
| Things | 218 |
| Linedefs | 1455 |
| Sidedefs | 2067 |
| Vertices | 1345 |
| Sectors | 259 |
| Segs | 2230 |
| SSectors | 904 |
| Nodes | 903 |
| UV monsters | 54 |
| HMP monsters | 45 |
| HTR monsters | 32 |
| UV items | 93 |
| HMP items | 93 |
| HTR items | 93 |
| zombieman | 14 |
| chaingun_guy | 11 |
| demon | 10 |
| revenant | 6 |
| imp | 5 |
| hell_knight | 4 |
| mancubus | 3 |
| baron | 2 |
| cacodemon | 2 |
| arachnotron | 1 |
| archvile | 1 |
| pain_elemental | 1 |
| spectre | 1 |
| health_bonus | 35 |
| shells | 13 |
| ammo_clip | 8 |
| backpack | 5 |
| invisibility | 4 |
| stimpack | 4 |
| ammo_box | 3 |
| medikit | 3 |
| rocket | 3 |
| cell | 2 |
| rocket_box | 2 |
| berserk | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| green_armor | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shell_box | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| MARBLE1 | 269 |
| METAL | 209 |
| WOOD5 | 206 |
| ASHWALL2 | 124 |
| WOOD1 | 82 |
| GRAY1 | 80 |
| SUPPORT2 | 69 |
| ICKWALL1 | 67 |
| FLOOR4_1 | 60 |
| SPACEW2 | 60 |
| SPACEW4 | 57 |
| CEIL5_2 | 53 |
| ROCK3 | 49 |
| WOOD12 | 46 |
| FLAT5_3 | 44 |
| FLAT5_7 | 40 |
| STARTAN2 | 40 |
| DOORTRAK | 34 |
| CEIL1_2 | 32 |
| BROWN96 | 31 |
| FLAT23 | 30 |
| SILVER1 | 30 |
| STEP4 | 29 |
| FLAT20 | 28 |
| GRAY7 | 28 |
| STARTAN3 | 26 |
| BROWN1 | 25 |
| WOOD3 | 25 |
| FLAT5_2 | 24 |
| MARBLE3 | 23 |
| FLAT2 | 22 |
| STARBR2 | 22 |
| CEIL1_1 | 21 |
| FLOOR7_2 | 18 |
| WOODMET1 | 17 |
| METAL2 | 16 |
| MIDGRATE | 16 |
| F_SKY1 | 15 |
| ICKWALL2 | 15 |
| LITE3 | 14 |
| SLIME14 | 14 |
| ROCK2 | 13 |
| FLAT5_4 | 12 |
| GRAY5 | 12 |
| FLAT9 | 10 |
| FLOOR7_1 | 10 |
| SUPPORT3 | 10 |
| FLAT5_1 | 9 |
| FLOOR0_5 | 9 |
| FLOOR5_1 | 9 |
| TEKWALL1 | 9 |
| BROWNHUG | 7 |
| CEIL3_3 | 7 |
| CEMENT3 | 7 |
| TLITE6_4 | 7 |
| DOORSTOP | 6 |
| GRAY4 | 6 |
| SKINLOW | 6 |
| STEP2 | 6 |
| AASHITTY | 5 |
| BSTONE1 | 5 |
| FLAT5_8 | 5 |
| FLOOR0_1 | 5 |
| BIGBRIK3 | 4 |
| BIGDOOR6 | 4 |
| DOORRED | 4 |
| GRAYTALL | 4 |
| TEKWALL6 | 4 |
| CEIL5_1 | 3 |
| DEM1_5 | 3 |
| FLOOR4_6 | 3 |
| FLOOR5_3 | 3 |
| ICKWALL5 | 3 |
| SKINCUT | 3 |
| SKINMET1 | 3 |
| SKINSCAB | 3 |
| SKINSYMB | 3 |
| BIGDOOR2 | 2 |
| EXITDOOR | 2 |
| FLAT1_2 | 2 |
| MIDSPACE | 2 |
| SLIME16 | 2 |
| SPCDOOR1 | 2 |
| BLAKWAL2 | 1 |
| BRONZE1 | 1 |
| CRATOP1 | 1 |
| DEM1_6 | 1 |
| FLAT10 | 1 |
| FLAT4 | 1 |
| FLOOR0_2 | 1 |
| GATE1 | 1 |
| GATE2 | 1 |
| GATE3 | 1 |
| GATE4 | 1 |
| GRAYVINE | 1 |
| ICKWALL7 | 1 |
| LITE5 | 1 |
| PIPE2 | 1 |
| RROCK09 | 1 |
| SLIME01 | 1 |
| SW1COMM | 1 |
| SW2CMT | 1 |
| TEKLITE | 1 |
| TLITE6_1 | 1 |
| WOOD9 | 1 |
