doom vanilla_or_boom 257 monsters 296 items 2 image(s)
AI Analysis
Oasis of Death is a single-map PWAD designed for Doom II v1.9, featuring a medium-scale level with a focus on cooperative play for 2-4 players. The map includes new graphics, sounds, and music, with a strong emphasis on texture alignment and atmosphere, notably incorporating a "deep water" effect. Combat likely involves a balanced monster presence suitable for moderate difficulty, with no mention of extreme boss encounters or overwhelming hitscanner swarms. The environment suggests a dry, rough terrain theme with an oasis structure, blending natural and possibly techbase elements. Progression appears linear with cooperative-friendly design. The WAD is compatible with Doom II and built from scratch using standard editors.
Tags
cooperativedoom2linearmedium_mapsmoderatenew_graphicsnew_musictechbasewater_effect
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Keith Hickman |
| Teleports | yes |
| Keys | blue, red, yellow_skull |
| Secret Exit | no |
| Things | 724 |
| Linedefs | 2433 |
| Sidedefs | 3667 |
| Vertices | 2556 |
| Sectors | 495 |
| Segs | 4253 |
| SSectors | 1683 |
| Nodes | 1682 |
| UV monsters | 227 |
| HMP monsters | 190 |
| HTR monsters | 135 |
| UV items | 295 |
| HMP items | 295 |
| HTR items | 296 |
| imp | 98 |
| shotgun_guy | 52 |
| chaingun_guy | 17 |
| cacodemon | 14 |
| arachnotron | 12 |
| hell_knight | 12 |
| spectre | 10 |
| demon | 9 |
| baron | 8 |
| zombieman | 8 |
| revenant | 6 |
| mancubus | 5 |
| pain_elemental | 3 |
| archvile | 1 |
| cyberdemon | 1 |
| spider_mastermind | 1 |
| armor_bonus | 39 |
| rocket | 37 |
| shells | 35 |
| medikit | 34 |
| health_bonus | 30 |
| cell | 25 |
| shell_box | 24 |
| stimpack | 14 |
| ammo_box | 11 |
| rocket_box | 11 |
| cell_pack | 5 |
| invisibility | 5 |
| backpack | 3 |
| blue_armor | 3 |
| megasphere | 3 |
| plasma_rifle | 3 |
| soulsphere | 3 |
| chaingun | 2 |
| green_armor | 2 |
| super_shotgun | 2 |
| bfg9000 | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| BRICK5 | 589 |
| BRICK1 | 372 |
| RROCK10 | 193 |
| MARBLE1 | 175 |
| STONE4 | 172 |
| BRICK10 | 138 |
| FLOOR7_2 | 127 |
| TANROCK7 | 112 |
| MARBLE2 | 93 |
| F_SKY1 | 86 |
| FLOOR7_1 | 71 |
| SHAWN2 | 71 |
| WOOD9 | 69 |
| BIGBRIK1 | 66 |
| RROCK09 | 57 |
| FLAT5_2 | 54 |
| BSTONE1 | 51 |
| BRICK8 | 50 |
| FLOOR5_4 | 48 |
| BRICK9 | 47 |
| FWATER1 | 44 |
| BSTONE2 | 43 |
| BRICK7 | 41 |
| FIREMAG1 | 41 |
| RROCK13 | 40 |
| RROCK19 | 40 |
| CEIL5_2 | 38 |
| STONE6 | 38 |
| GRASS2 | 32 |
| RROCK11 | 32 |
| WOOD8 | 32 |
| SLIME13 | 31 |
| STARTAN3 | 28 |
| MARBLE3 | 24 |
| MIDGRATE | 24 |
| BRKARCH | 23 |
| FIRELAVA | 21 |
| MIDBARS3 | 21 |
| GRAY1 | 20 |
| WOOD6 | 20 |
| WOODMET1 | 19 |
| CEIL1_1 | 18 |
| CEIL5_1 | 18 |
| FLOOR4_8 | 16 |
| ZZWOLF5 | 15 |
| WOOD5 | 14 |
| MIDBARS1 | 12 |
| MIDSPACE | 12 |
| WOODVERT | 12 |
| FIREWALA | 11 |
| RROCK16 | 10 |
| WOOD10 | 10 |
| BSTONE3 | 9 |
| FIREBLU1 | 8 |
| PANBOOK | 8 |
| PANCASE2 | 8 |
| RROCK15 | 8 |
| STONE5 | 8 |
| WOODMET2 | 8 |
| STEP6 | 7 |
| BIGDOOR7 | 6 |
| BLOOD1 | 6 |
| HOLE3 | 6 |
| MARBFAC4 | 6 |
| PANCASE1 | 6 |
| WOOD12 | 6 |
| FLAT19 | 5 |
| BRICKLIT | 4 |
| BRWINDOW | 4 |
| CEIL1_2 | 4 |
| NUKAGE1 | 4 |
| RROCK17 | 4 |
| SW1WOOD | 4 |
| WOOD1 | 4 |
| DOORBLU2 | 3 |
| FIREWALL | 3 |
| PANRED | 3 |
| SW1WDMET | 3 |
| BRICK4 | 2 |
| DOORRED2 | 2 |
| DOORYEL2 | 2 |
| EXITSIGN | 2 |
| GATE3 | 2 |
| BIGDOOR6 | 1 |
| FLAT5_1 | 1 |
| FLAT5_6 | 1 |
| MARBFAC2 | 1 |
| MARBFAC3 | 1 |
| MARBGRAY | 1 |
| PANBLUE | 1 |
| SP_DUDE7 | 1 |
| SP_DUDE8 | 1 |
| SW1MARB | 1 |
| SW1PANEL | 1 |
