doom vanilla_or_boom 59 monsters 35 items 2 image(s)
AI Analysis
This WAD contains a single medium-sized map featuring 61 sectors and a moderate number of linedefs and vertices. The monster population is balanced with a mix of hitscanners, melee, and projectile enemies, including imps, lost souls, and a mancubus, but no bosses. Resources are moderately distributed with a slight emphasis on health bonuses and some ammo pickups, supporting sustained combat. The environment uses a blend of hellish and natural textures such as BLOOD1, ROCKRED1, FIRELAVA, and WOOD5, suggesting a mixed theme. The map progression is linear with a key hunt element (red skull key) and no teleportation or secret exit. It is compatible with vanilla Doom 2 and Boom-compatible ports.
Tags
ammo_plentifulboom_compatiblegenerous_healthhitscanner_heavykey_huntlinearmedium_mapsmixed_thememoderatevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | red_skull |
| Secret Exit | no |
| Things | 126 |
| Linedefs | 261 |
| Sidedefs | 396 |
| Vertices | 249 |
| Sectors | 61 |
| Segs | 441 |
| SSectors | 132 |
| Nodes | 131 |
| UV monsters | 59 |
| HMP monsters | 50 |
| HTR monsters | 36 |
| UV items | 30 |
| HMP items | 31 |
| HTR items | 35 |
| imp | 19 |
| lost_soul | 18 |
| shotgun_guy | 11 |
| demon | 4 |
| chaingun_guy | 2 |
| spectre | 2 |
| cacodemon | 1 |
| mancubus | 1 |
| pain_elemental | 1 |
| health_bonus | 9 |
| stimpack | 5 |
| armor_bonus | 4 |
| shell_box | 3 |
| ammo_box | 2 |
| green_armor | 2 |
| medikit | 2 |
| shells | 2 |
| ammo_clip | 1 |
| chaingun | 1 |
| rocket | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| GSTONE1 | 75 |
| WOOD5 | 70 |
| WOOD1 | 48 |
| ROCKRED1 | 44 |
| CEIL4_1 | 35 |
| BROWNHUG | 34 |
| FLOOR7_2 | 24 |
| BLOOD1 | 20 |
| FLAT5_1 | 20 |
| FIRELAVA | 16 |
| FLAT5_7 | 14 |
| FLAT5_2 | 8 |
| FIREWALL | 6 |
| BIGDOOR6 | 4 |
| EXITSIGN | 4 |
| DOORRED2 | 2 |
| FLAT5_4 | 1 |
| MARBFAC3 | 1 |
| SW1GRAY1 | 1 |
