doom vanilla_or_boom 35 monsters 41 items 2 image(s)

AI Analysis

This WAD contains a single map designed primarily for deathmatch play with minimal monsters and no exit, reflecting its focus on multiplayer rather than single-player progression. The level is relatively small with 91 sectors and moderate complexity in linedefs and vertices. Monster presence is sparse, emphasizing fast-paced combat suitable for turbo speeds above 125%. The environment features a mix of techbase and industrial textures such as panels, gates, and concrete, with some rocky and brick elements. Resources and combat encounters are light, supporting quick skirmishes rather than prolonged fights. The map is linear with no key hunts or teleportation mechanics. It is compatible with DOOM2 and uses standard Doom format without new graphics or sounds.

Tags
ammo_plentifuldeathmatcheasyindustriallinearsingle_mapsparse_monsterstechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)ERIC KENDRICK
Teleportsyes
Keys
Secret Exitno
Things173
Linedefs467
Sidedefs719
Vertices528
Sectors91
Segs824
SSectors257
Nodes256
UV monsters35
HMP monsters35
HTR monsters35
UV items41
HMP items41
HTR items41
imp24
zombieman3
archvile1
cacodemon1
chaingun_guy1
demon1
mancubus1
pain_elemental1
revenant1
shotgun_guy1
shell_box7
stimpack7
backpack4
cell_pack4
rocket_box3
shotgun3
invisibility2
rocket_launcher2
soulsphere2
bfg90001
blue_armor1
chaingun1
light_amp_goggles1
megasphere1
plasma_rifle1
super_shotgun1
PANEL175
CEMENT666
CEIL1_163
ROCK162
FLOOR4_852
CEMENT744
SILVER141
BLAKWAL132
STARG131
DOORTRAK30
BIGDOOR428
STONE726
STEP123
PANBOOK19
BLAKWAL215
DOOR314
PANCASE111
BRICKLIT10
SKY110
TLITE6_610
CEMENT59
PANCASE28
GATE17
GRNLITE17
FLAT236
FLOOR7_16
SUPPORT25
CEIL4_14
COMPBLUE4
CEIL1_23
STEP23
BIGDOOR22
CEIL3_32
FLAT202
SLIME012
SW1PANEL2
SW2PANEL2
TEKLITE2
CEIL1_31
F_SKY11
FWATER21
SLIME071
SLIME081

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