doom vanilla_or_boom 0 monsters 74 items 2 image(s)
AI Analysis
This WAD contains a single deathmatch map designed for DOOM2 with extended linedef support. The map features a compact arena environment themed with stone, wood, and organic textures, emphasizing rocket launcher combat with plentiful rocket ammo and health pickups. There are no monsters present, focusing purely on player-versus-player or bot deathmatch gameplay with teleportation for navigation. The layout is linear and arena-style, with no keys or secrets, and it is compatible with vanilla or Boom-compatible ports. The map is resource-rich for rockets but contains no hitscanners or other monsters, making it a pure rocket arena experience.
Tags
ammo_plentifularenadeathmatchrocket_launcher_focusedshort_mapsteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Rick Clark <rick_clark@usa.net> |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 128 |
| Linedefs | 443 |
| Sidedefs | 669 |
| Vertices | 439 |
| Sectors | 82 |
| Segs | 747 |
| SSectors | 225 |
| Nodes | 224 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 74 |
| HMP items | 74 |
| HTR items | 74 |
No per-type monster breakdown available.
| rocket_box | 27 |
| medikit | 25 |
| rocket_launcher | 17 |
| backpack | 1 |
| blue_armor | 1 |
| green_armor | 1 |
| megasphere | 1 |
| soulsphere | 1 |
| WOOD12 | 153 |
| ROCK1 | 98 |
| WOOD1 | 84 |
| FLAT5_1 | 69 |
| ASHWALL2 | 66 |
| BRICK1 | 62 |
| WOODMET1 | 54 |
| ASHWALL3 | 32 |
| F_SKY1 | 24 |
| GRNROCK | 17 |
| RROCK13 | 16 |
| METAL | 15 |
| FLAT5_2 | 14 |
| WOOD3 | 13 |
| FLOOR5_4 | 9 |
| GRASS2 | 9 |
| WOOD4 | 9 |
| ASHWALL4 | 8 |
| STEP2 | 8 |
| MIDGRATE | 6 |
| CEIL1_3 | 2 |
| FWATER1 | 2 |
| GATE2 | 2 |
