doom vanilla_or_boom 34 monsters 14 items 2 image(s)
AI Analysis
This WAD contains a single deathmatch map designed for DOOM2 with a focus on fast-paced movement and evasion, featuring multiple exits per room to complicate combat encounters. The map is medium-sized with 81 sectors and 80 linedefs, populated by 34 monsters primarily consisting of hitscanners (shotgun guys) and some projectile attackers (imps). Resources are moderately balanced, including a variety of weapons such as the chaingun, rocket launcher, and super shotgun, alongside limited ammo and health pickups. The environment uses mostly gray and stone textures with crates and nukage, suggesting a mixed industrial and techbase theme. The layout is linear without keys or teleportation, compatible with vanilla or Boom engines.
Tags
ammo_tighthardhitscanner_heavylinearmedium_mapsmixed_themevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 80 |
| Linedefs | 370 |
| Sidedefs | 561 |
| Vertices | 362 |
| Sectors | 81 |
| Segs | 626 |
| SSectors | 239 |
| Nodes | 238 |
| UV monsters | 33 |
| HMP monsters | 33 |
| HTR monsters | 12 |
| UV items | 14 |
| HMP items | 14 |
| HTR items | 14 |
| shotgun_guy | 22 |
| imp | 12 |
| super_shotgun | 4 |
| rocket_box | 2 |
| ammo_box | 1 |
| berserk | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| invulnerability | 1 |
| rocket_launcher | 1 |
| shells | 1 |
| soulsphere | 1 |
| GRAY4 | 227 |
| GRAY7 | 80 |
| FLOOR0_3 | 48 |
| FLAT18 | 45 |
| MFLR8_1 | 45 |
| CRATE2 | 34 |
| STONE2 | 32 |
| STONE | 16 |
| GRAY1 | 14 |
| CRATOP1 | 7 |
| FLAT17 | 7 |
| GRAY2 | 6 |
| MIDGRATE | 6 |
| SW1EXIT | 5 |
| F_SKY1 | 3 |
| MFLR8_4 | 3 |
| NUKAGE1 | 2 |
| ASHWALL2 | 1 |
| FLAT2 | 1 |
| FLAT5_4 | 1 |
| SW1GRAY1 | 1 |
