doom vanilla_or_boom 0 monsters 5 items 2 image(s)
AI Analysis
This WAD contains a single deathmatch map designed for DOOM2 with a focus on symmetrical, simple geometric shapes. It features no doors, lifts, traps, slime, or secrets, emphasizing straightforward combat in a compact arena. The map supports 2-4 players with multiple start positions and includes original music by John Sawczak. Resource placement and monster presence are minimal, as the map is intended purely for deathmatch rather than single-player progression. The design is linear and arena-style, compatible with DOOM2 and suitable for vanilla or Boom-compatible engines.
Tags
ammo_plentifularenadeathmatchdoom2easylinearsingle_mapsymmetricaltechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | John Wolanski |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 37 |
| Linedefs | 516 |
| Sidedefs | 645 |
| Vertices | 470 |
| Sectors | 105 |
| Segs | 710 |
| SSectors | 215 |
| Nodes | 214 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 5 |
| HMP items | 5 |
| HTR items | 5 |
No per-type monster breakdown available.
| chaingun | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| MARBLE1 | 156 |
| COMPBLUE | 150 |
| GRAY1 | 134 |
| REDWALL | 104 |
| STARTAN3 | 80 |
| FLAT10 | 65 |
| ASHWALL6 | 59 |
| CEIL5_2 | 36 |
| BLOOD1 | 24 |
| FLAT1_1 | 21 |
| FLOOR3_3 | 16 |
| FWATER1 | 16 |
| LITEBLU1 | 16 |
| EXITSIGN | 10 |
| FLAT14 | 9 |
| FLAT5_3 | 8 |
| LITEBLU4 | 8 |
| SLIME01 | 8 |
| STEPLAD1 | 6 |
| STONE2 | 6 |
| BROWNHUG | 4 |
| CEIL1_2 | 2 |
| DOORRED | 2 |
| FLOOR1_6 | 2 |
| RROCK20 | 2 |
| F_SKY1 | 1 |
| SW1BLUE | 1 |
| WOODVERT | 1 |
