doom vanilla_or_boom 132 monsters 123 items 2 image(s)

AI Analysis

This map features a large, techbase-themed environment with extensive use of rocky and metallic textures. Combat is heavily monster-dense with a strong emphasis on projectile enemies including many imps, hell knights, and multiple mid-tier demons, requiring careful resource management. The layout is fairly linear with some room for maneuver but mostly focused on navigating corridors and larger combat rooms. Ammo is plentiful, supporting sustained firefights on a challenging difficulty.

Tags
ammo_plentifuldemon_swarmshardlinearmedium_lengthtechbase

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keys
Secret Exitno
Things320
Linedefs2314
Sidedefs4021
Vertices2266
Sectors326
Segs4404
SSectors1755
Nodes1754
UV monsters125
HMP monsters105
HTR monsters77
UV items112
HMP items111
HTR items112
imp44
hell_knight14
lost_soul13
demon12
cacodemon10
mancubus9
revenant7
chaingun_guy6
shotgun_guy6
arachnotron5
spectre3
pain_elemental2
baron1
rocket20
shells18
stimpack14
rocket_box13
medikit12
shell_box12
ammo_box7
ammo_clip5
cell4
cell_pack4
chainsaw4
chaingun2
green_armor2
super_shotgun2
bfg90001
rocket_launcher1
shotgun1
soulsphere1
SP_ROCK11151
GSTONE1647
ASHWALL4295
ASHWALL2187
F_SKY1187
ASHWALL3130
MFLR8_3102
WOOD392
WOOD591
MARBLE188
WOOD963
WOOD1256
FLOOR6_248
MARBLE248
DEM1_547
DEM1_647
FLOOR7_247
FLAT1042
SUPPORT339
WOODMET133
WOOD429
WALL63_227
FLAT5_123
RROCK1123
WOOD1023
FLOOR7_122
MARBLE318
WOOD818
CEIL5_217
WOOD115
DOORTRAK14
FLAT5_214
CEIL1_112
MIDBARS38
EXITSIGN7
MARBFAC47
BIGDOOR76
TANROCK36
WOOD76
BLOOD15
BIGDOOR54
SLOPPY14
SW1MARB4
WOOD64
WOODMET24
BSTONE23
GATE33
LAVA13
MFLR8_43
GATE12
GATE42
MARBGRAY2
SW1LION2
SW1WOOD2
WOODGARG2
CEIL3_51
GATE21
MARBFAC31
MARBFACE1
MFLR8_21
SW1GARG1
SW1PANEL1

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