doom vanilla_or_boom 6 monsters 68 items 2 image(s)
AI Analysis
This WAD contains a single map, MAP01, designed as a Doom 2 level featuring a maze environment. The map emphasizes a solitary combat experience against a cybernetic minotaur, suggesting a focused boss encounter with moderate complexity. The resource balance and monster profile are typical of Doom 2, with no new sounds or music, and minimal new graphics limited to one Doom 1 texture. The layout is based on a paper sketch and adapted from an earlier Doom 1 version, with corrections to textures and lighting. Progression is linear within the maze structure, compatible with Doom 2 and likely Boom-compatible due to standard editing tools used.
Tags
boom_compatibleboss_encountersdoom2linearmazemedium_mapsmoderatesingle_map
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Eye del Cul, Raziel, LuisMaiguel |
| Teleports | no |
| Keys | blue_skull, red, yellow_skull |
| Secret Exit | no |
| Things | 177 |
| Linedefs | 435 |
| Sidedefs | 529 |
| Vertices | 443 |
| Sectors | 48 |
| Segs | 592 |
| SSectors | 176 |
| Nodes | 175 |
| UV monsters | 6 |
| HMP monsters | 2 |
| HTR monsters | 2 |
| UV items | 37 |
| HMP items | 52 |
| HTR items | 58 |
| shotgun_guy | 4 |
| archvile | 1 |
| cyberdemon | 1 |
| shell_box | 11 |
| health_bonus | 10 |
| rocket_box | 10 |
| ammo_box | 8 |
| medikit | 6 |
| rocket | 6 |
| cell_pack | 4 |
| armor_bonus | 2 |
| chaingun | 2 |
| rocket_launcher | 2 |
| stimpack | 2 |
| bfg9000 | 1 |
| megasphere | 1 |
| radiation_suit | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| GSTONE1 | 202 |
| FLAT1_2 | 42 |
| DOORTRAK | 26 |
| SHAWN2 | 16 |
| DOORRED | 12 |
| WOOD1 | 11 |
| BROWN1 | 10 |
| BROWN96 | 10 |
| LITE3 | 10 |
| MARBLE3 | 8 |
| NUKAGE1 | 8 |
| WOOD4 | 8 |
| GSTGARG | 7 |
| STONE | 7 |
| BIGDOOR5 | 6 |
| BIGDOOR7 | 6 |
| CEIL5_2 | 6 |
| FLAT8 | 6 |
| GSTLION | 6 |
| GSTSATYR | 6 |
| METAL3 | 6 |
| METAL5 | 6 |
| BRICK8 | 5 |
| FLAT1_1 | 5 |
| BIGDOOR6 | 4 |
| CEIL4_1 | 4 |
| DOORBLU2 | 4 |
| DOORSTOP | 4 |
| DOORYEL2 | 4 |
| MARBFAC2 | 4 |
| MARRON1 | 4 |
| MARRON2 | 4 |
| MARRON3 | 4 |
| METAL | 4 |
| MIDBRONZ | 4 |
| SLADSKUL | 4 |
| SW2GARG | 4 |
| BRICK7 | 3 |
| COMPBLUE | 3 |
| FLOOR7_2 | 3 |
| SP_DUDE2 | 3 |
| STEP4 | 3 |
| FLAT20 | 2 |
| FLAT5_2 | 2 |
| GSTFONT1 | 2 |
| LAVA3 | 2 |
| MARBFAC3 | 2 |
| MARBFACE | 2 |
| MFLR8_2 | 2 |
| SLADWALL | 2 |
| WOODGARG | 2 |
| BIGDOOR1 | 1 |
| BLOOD1 | 1 |
| CEIL1_1 | 1 |
| CEIL3_1 | 1 |
| DEM1_1 | 1 |
| DEM1_2 | 1 |
| DEM1_3 | 1 |
| DEM1_4 | 1 |
| DEM1_5 | 1 |
| FLAT1 | 1 |
| FLAT1_3 | 1 |
| FLAT14 | 1 |
| FLAT3 | 1 |
| FLAT5 | 1 |
| FLOOR6_2 | 1 |
| GSTONE2 | 1 |
| SP_DUDE1 | 1 |
| SP_DUDE5 | 1 |
| STEP2 | 1 |
