doom vanilla_or_boom 6 monsters 68 items 2 image(s)

AI Analysis

This WAD contains a single map, MAP01, designed as a Doom 2 level featuring a maze environment. The map emphasizes a solitary combat experience against a cybernetic minotaur, suggesting a focused boss encounter with moderate complexity. The resource balance and monster profile are typical of Doom 2, with no new sounds or music, and minimal new graphics limited to one Doom 1 texture. The layout is based on a paper sketch and adapted from an earlier Doom 1 version, with corrections to textures and lighting. Progression is linear within the maze structure, compatible with Doom 2 and likely Boom-compatible due to standard editing tools used.

Tags
boom_compatibleboss_encountersdoom2linearmazemedium_mapsmoderatesingle_map

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Eye del Cul, Raziel, LuisMaiguel
Teleportsno
Keysblue_skull, red, yellow_skull
Secret Exitno
Things177
Linedefs435
Sidedefs529
Vertices443
Sectors48
Segs592
SSectors176
Nodes175
UV monsters6
HMP monsters2
HTR monsters2
UV items37
HMP items52
HTR items58
shotgun_guy4
archvile1
cyberdemon1
shell_box11
health_bonus10
rocket_box10
ammo_box8
medikit6
rocket6
cell_pack4
armor_bonus2
chaingun2
rocket_launcher2
stimpack2
bfg90001
megasphere1
radiation_suit1
shotgun1
super_shotgun1
GSTONE1202
FLAT1_242
DOORTRAK26
SHAWN216
DOORRED12
WOOD111
BROWN110
BROWN9610
LITE310
MARBLE38
NUKAGE18
WOOD48
GSTGARG7
STONE7
BIGDOOR56
BIGDOOR76
CEIL5_26
FLAT86
GSTLION6
GSTSATYR6
METAL36
METAL56
BRICK85
FLAT1_15
BIGDOOR64
CEIL4_14
DOORBLU24
DOORSTOP4
DOORYEL24
MARBFAC24
MARRON14
MARRON24
MARRON34
METAL4
MIDBRONZ4
SLADSKUL4
SW2GARG4
BRICK73
COMPBLUE3
FLOOR7_23
SP_DUDE23
STEP43
FLAT202
FLAT5_22
GSTFONT12
LAVA32
MARBFAC32
MARBFACE2
MFLR8_22
SLADWALL2
WOODGARG2
BIGDOOR11
BLOOD11
CEIL1_11
CEIL3_11
DEM1_11
DEM1_21
DEM1_31
DEM1_41
DEM1_51
FLAT11
FLAT1_31
FLAT141
FLAT31
FLAT51
FLOOR6_21
GSTONE21
SP_DUDE11
SP_DUDE51
STEP21

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