doom vanilla_or_boom 2 monsters 138 items 2 image(s)
AI Analysis
This WAD contains a single map designed for DOOM2 with TNT IWAD compatibility. The map is compact with 27 sectors and a moderate number of linedefs and vertices. It features a minimal monster presence, consisting solely of two cyberdemons, making it a boss-focused encounter. Resources are generous, including abundant medikits, invisibility power-ups, and armor, but limited ammo types, with only shotgun shells available. The environment uses a mix of marble, brown, and metal textures, suggesting a techbase or industrial theme. The layout is linear with no keys or teleports, and the map is compatible with vanilla or Boom engines.
Tags
ammo_tightboom_compatibleboss_encountersgenerous_healthhardlinearshort_mapstechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 284 |
| Linedefs | 242 |
| Sidedefs | 302 |
| Vertices | 245 |
| Sectors | 27 |
| Segs | 337 |
| SSectors | 154 |
| Nodes | 153 |
| UV monsters | 2 |
| HMP monsters | 2 |
| HTR monsters | 2 |
| UV items | 138 |
| HMP items | 138 |
| HTR items | 138 |
| cyberdemon | 2 |
| medikit | 38 |
| invisibility | 23 |
| blue_armor | 21 |
| soulsphere | 20 |
| shell_box | 16 |
| shotgun | 12 |
| green_armor | 8 |
| BROWN96 | 44 |
| MARBFAC3 | 40 |
| REDWALL | 36 |
| DEM1_5 | 30 |
| BROVINE | 28 |
| GSTONE1 | 16 |
| MARBFACE | 16 |
| DEM1_6 | 12 |
| METAL1 | 12 |
| STARGR1 | 12 |
| DOORTRAK | 8 |
| MARBFAC2 | 8 |
| SUPPORT3 | 8 |
| BROWNHUG | 6 |
| MFLR8_3 | 5 |
| FLAT10 | 4 |
| MARBLE1 | 4 |
| SP_DUDE6 | 4 |
| SW1EXIT | 4 |
| F_SKY1 | 1 |
| FLAT23 | 1 |
| MFLR8_4 | 1 |
