doom vanilla_or_boom 0 monsters 0 items 2 image(s)
AI Analysis
This WAD contains a single map with a moderate sector count and detailed architecture but no monsters, items, or weapons, resulting in no combat or resource management. The environment features a mix of techbase and wood-themed textures, suggesting an industrial or facility setting. The map is linear with no keys or teleportation mechanics, and it is compatible with vanilla or Boom engines. Overall, it appears to be a non-combat, exploration-focused or test map rather than a traditional gameplay level.
Tags
ammo_tighteasyexploration_heavyindustriallinearshort_mapssparse_healthtechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 3 |
| Linedefs | 294 |
| Sidedefs | 473 |
| Vertices | 304 |
| Sectors | 66 |
| Segs | 530 |
| SSectors | 184 |
| Nodes | 183 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 0 |
| HMP items | 0 |
| HTR items | 0 |
No per-type monster breakdown available.
No per-type item breakdown available.
| MIDGRATE | 72 |
| TEKGREN2 | 52 |
| FLAT1 | 30 |
| FLOOR0_6 | 30 |
| COMPTALL | 22 |
| GATE3 | 18 |
| WOOD1 | 16 |
| BROWNGRN | 15 |
| COMPBLUE | 15 |
| STEP3 | 15 |
| FLAT5_2 | 13 |
| SUPPORT2 | 12 |
| CEIL1_1 | 10 |
| BROWN96 | 8 |
| COMPSTA1 | 8 |
| MFLR8_1 | 8 |
| STEP5 | 7 |
| STONE2 | 6 |
| CEIL4_3 | 5 |
| FLOOR4_5 | 5 |
| DOORSTOP | 4 |
| LITE5 | 4 |
| SHAWN2 | 4 |
| WOOD12 | 4 |
| CEIL5_1 | 3 |
| FLAT20 | 3 |
| BIGDOOR4 | 2 |
| CEIL3_2 | 2 |
| CEIL4_2 | 2 |
| COMPSTA2 | 2 |
| COMPWERD | 2 |
| DOOR1 | 2 |
| LITE3 | 2 |
| CEIL1_3 | 1 |
| FLAT23 | 1 |
| TLITE6_5 | 1 |
