doom vanilla_or_boom 71 monsters 55 items 2 image(s)
AI Analysis
This WAD contains a single map set in a UAC base within the Colorado Rockies, featuring a techbase theme with teleportation technology. It requires a Boom-compatible engine and is designed for Doom II. The difficulty is moderate with health and ammo adjustments across areas, supporting single-player and cooperative play but not optimized for deathmatch. Combat involves typical Doom II monsters without new graphics or sounds, but includes custom music by Mark Klem. The progression is linear, focusing on exploration within a contained lab environment. Resources are balanced, and the map uses classic Doom textures including the E1 sky.
Tags
ammo_balancedboom_compatiblecooperativecustom_musiclinearmoderatesingle_maptechbase
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Derek Mac Donald aka Afterglow |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 167 |
| Linedefs | 3406 |
| Sidedefs | 5551 |
| Vertices | 3402 |
| Sectors | 436 |
| Segs | 6254 |
| SSectors | 2006 |
| Nodes | 2005 |
| UV monsters | 70 |
| HMP monsters | 67 |
| HTR monsters | 63 |
| UV items | 39 |
| HMP items | 43 |
| HTR items | 48 |
| imp | 22 |
| shotgun_guy | 9 |
| baron | 7 |
| chaingun_guy | 6 |
| cacodemon | 5 |
| hell_knight | 5 |
| demon | 4 |
| mancubus | 4 |
| zombieman | 3 |
| arachnotron | 2 |
| revenant | 2 |
| archvile | 1 |
| pain_elemental | 1 |
| shell_box | 17 |
| medikit | 10 |
| shells | 6 |
| ammo_box | 5 |
| stimpack | 5 |
| ammo_clip | 4 |
| blue_armor | 2 |
| green_armor | 2 |
| backpack | 1 |
| berserk | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| METAL | 894 |
| BROWNGRN | 290 |
| STONE2 | 208 |
| TEKGREN2 | 161 |
| SHAWN2 | 148 |
| CEIL5_2 | 136 |
| SUPPORT3 | 134 |
| STARGR1 | 120 |
| BROWN96 | 89 |
| FLOOR4_8 | 89 |
| FLAT5 | 83 |
| STEP4 | 82 |
| F_SKY1 | 79 |
| ASHWALL4 | 65 |
| LITE3 | 65 |
| FLOOR0_3 | 58 |
| DOORSTOP | 56 |
| SUPPORT2 | 54 |
| STONE | 48 |
| FLAT5_4 | 45 |
| NUKE24 | 44 |
| NUKAGE1 | 40 |
| FLOOR7_1 | 39 |
| FLOOR3_3 | 36 |
| CEIL5_1 | 30 |
| SILVER2 | 30 |
| FLOOR5_3 | 29 |
| SFALL1 | 28 |
| FLAT19 | 25 |
| FLAT5_5 | 24 |
| GRAY5 | 24 |
| SLADWALL | 23 |
| BROWNHUG | 22 |
| FLOOR5_1 | 21 |
| MIDBARS3 | 20 |
| PIPE2 | 20 |
| FLAT23 | 19 |
| STARG1 | 18 |
| STEP6 | 18 |
| FLAT1 | 17 |
| LITE5 | 16 |
| STEP3 | 15 |
| PIPES | 14 |
| PIPEWAL2 | 14 |
| FLAT3 | 13 |
| GRASS1 | 13 |
| FLAT18 | 12 |
| LITEBLU4 | 12 |
| METAL2 | 10 |
| MFLR8_1 | 10 |
| COMPSPAN | 9 |
| COMPTALL | 8 |
| DOORTRAK | 8 |
| EXITDOOR | 8 |
| STUCCO | 8 |
| EXITSIGN | 7 |
| FLAT10 | 7 |
| SILVER1 | 7 |
| BRONZE1 | 6 |
| CEIL1_2 | 6 |
| FLOOR0_1 | 6 |
| MIDBARS1 | 6 |
| SLIME16 | 6 |
| FLAT20 | 5 |
| STEP2 | 5 |
| BFALL1 | 4 |
| BIGDOOR1 | 4 |
| BIGDOOR2 | 4 |
| DOOR1 | 4 |
| DOORRED | 4 |
| FLOOR4_1 | 4 |
| SPACEW4 | 4 |
| STARG3 | 4 |
| FLAT2 | 3 |
| GRAY1 | 3 |
| GRNMAP | 3 |
| METAL5 | 3 |
| STEP5 | 3 |
| TLITE6_6 | 3 |
| BIGDOOR4 | 2 |
| BLOOD1 | 2 |
| DOOR3 | 2 |
| DOORBLU | 2 |
| DOORYEL | 2 |
| GATE4 | 2 |
| METAL1 | 2 |
| MFLR8_2 | 2 |
| SPCDOOR3 | 2 |
| SW1GARG | 2 |
| TEKGREN5 | 2 |
| ZIMMER2 | 2 |
| COMPSTA1 | 1 |
| CONS1_1 | 1 |
| CONS1_5 | 1 |
| CONS1_7 | 1 |
| CRATOP2 | 1 |
| FLAT4 | 1 |
| GSTONE1 | 1 |
| METAL6 | 1 |
| RROCK19 | 1 |
| SHAWN1 | 1 |
| STEP1 | 1 |
| SW1BRNGN | 1 |
| SW1COMP | 1 |
| SW1MET2 | 1 |
| SW1STON1 | 1 |
| TLITE6_5 | 1 |
