doom vanilla_or_boom 128 monsters 119 items 2 image(s)
AI Analysis
Elements is a single-map WAD for Doom II featuring three thematic zones—earth, fire, and water—that players must traverse to reach the exit. The level is designed for single-player, cooperative (2-4 players), and deathmatch modes, though coop was not extensively tested. It offers a straightforward, linear progression with a moderate scale of architecture and a balanced mix of monsters and resources. The textures suggest a blend of natural and industrial themes, including rock, marble, fire, and water motifs. No new graphics or sounds are introduced, maintaining vanilla Doom II compatibility. Combat focuses on standard monster encounters without extreme difficulty spikes or boss fights.
Tags
balanced_resourcescooperativedeathmatchlinearmixed_thememoderatesingle_mapvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Henry Chang |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 300 |
| Linedefs | 848 |
| Sidedefs | 1139 |
| Vertices | 776 |
| Sectors | 165 |
| Segs | 1252 |
| SSectors | 440 |
| Nodes | 439 |
| UV monsters | 128 |
| HMP monsters | 128 |
| HTR monsters | 128 |
| UV items | 119 |
| HMP items | 119 |
| HTR items | 119 |
| imp | 26 |
| chaingun_guy | 17 |
| demon | 15 |
| shotgun_guy | 12 |
| zombieman | 11 |
| lost_soul | 10 |
| cacodemon | 9 |
| arachnotron | 5 |
| mancubus | 5 |
| spectre | 5 |
| baron | 4 |
| hell_knight | 3 |
| revenant | 3 |
| pain_elemental | 2 |
| archvile | 1 |
| stimpack | 21 |
| medikit | 17 |
| shells | 14 |
| rocket | 12 |
| shell_box | 8 |
| ammo_box | 6 |
| cell | 6 |
| ammo_clip | 4 |
| blue_armor | 3 |
| green_armor | 3 |
| radiation_suit | 3 |
| armor_bonus | 2 |
| bfg9000 | 2 |
| cell_pack | 2 |
| plasma_rifle | 2 |
| rocket_launcher | 2 |
| super_shotgun | 2 |
| backpack | 1 |
| berserk | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| invisibility | 1 |
| invulnerability | 1 |
| megasphere | 1 |
| rocket_box | 1 |
| soulsphere | 1 |
| STARTAN2 | 1625 |
| BSTONE2 | 304 |
| METAL | 140 |
| BRICK10 | 98 |
| GSTONE1 | 78 |
| TEKGREN2 | 75 |
| ROCK3 | 70 |
| ASHWALL2 | 41 |
| FLAT5_5 | 39 |
| DOORTRAK | 34 |
| ROCKRED1 | 34 |
| RROCK12 | 32 |
| MARBGRAY | 31 |
| WOOD9 | 29 |
| FLOOR7_1 | 27 |
| FLOOR7_2 | 27 |
| FIRELAV2 | 26 |
| DEM1_6 | 25 |
| SP_ROCK1 | 25 |
| FLAT5_4 | 21 |
| CEIL5_1 | 18 |
| FWATER1 | 18 |
| F_SKY1 | 14 |
| FIREBLU1 | 14 |
| SLIME13 | 13 |
| STONE4 | 13 |
| ROCK2 | 12 |
| RROCK13 | 12 |
| STONE2 | 12 |
| MARBLOD1 | 11 |
| SHAWN2 | 11 |
| FIRELAVA | 10 |
| LAVA1 | 10 |
| MFLR8_4 | 10 |
| RROCK07 | 9 |
| SLOPPY1 | 9 |
| BIGDOOR2 | 8 |
| DOORRED2 | 8 |
| CEIL4_1 | 7 |
| GSTLION | 7 |
| REDWALL | 7 |
| RROCK19 | 7 |
| BFALL1 | 6 |
| MARBFAC4 | 6 |
| SPCDOOR2 | 6 |
| WOODMET1 | 6 |
| WOODMET2 | 6 |
| FLAT19 | 5 |
| FLAT5_1 | 5 |
| FLAT5_3 | 5 |
| GSTVINE2 | 5 |
| BIGDOOR4 | 4 |
| BLOOD1 | 4 |
| COMPBLUE | 4 |
| COMPSPAN | 4 |
| DOORSTOP | 4 |
| EXITSIGN | 4 |
| FLAT5_2 | 4 |
| FLOOR6_1 | 4 |
| LITE3 | 4 |
| MARBFACE | 4 |
| SLOPPY2 | 4 |
| FIREMAG1 | 3 |
| FIREWALL | 3 |
| GRNROCK | 3 |
| MARBFAC3 | 3 |
| RROCK03 | 3 |
| SP_DUDE5 | 3 |
| SW1GSTON | 3 |
| BIGDOOR3 | 2 |
| DOORBLU2 | 2 |
| DOORYEL2 | 2 |
| FLOOR6_2 | 2 |
| GSTSATYR | 2 |
| METAL2 | 2 |
| PIPEWAL2 | 2 |
| SP_DUDE4 | 2 |
| CEIL1_2 | 1 |
| CEIL4_2 | 1 |
| DBRAIN1 | 1 |
| FLAT5_6 | 1 |
| GATE2 | 1 |
| MFLR8_1 | 1 |
| PIPEWAL1 | 1 |
| SLIME14 | 1 |
| SPACEW2 | 1 |
| SW1BLUE | 1 |
| SW1LION | 1 |
| SW1MET2 | 1 |
| SW1ROCK | 1 |
| SW1STON1 | 1 |
