AI Analysis
This WAD contains a single map designed for deathmatch gameplay featuring a bunker-like stronghold with six interconnected rooms accessed via teleporters. The layout emphasizes strategic teleporter use and sniper positions around a central platform, creating a tense combat environment with potential cyberdemon threats outside the bunker. Players inside the bunker have access to all weapons and ammo, but must carefully manage buttons that control access points to avoid overwhelming enemies. The map is compact and focused on tactical positioning rather than exploration, with a techbase/industrial aesthetic. It is intended for DOOM II and requires the altdeath deathmatch mod, featuring a highly unfair and challenging combat style with key teleporter mechanics.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Rene Franzen |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 161 |
| Linedefs | 439 |
| Sidedefs | 642 |
| Vertices | 443 |
| Sectors | 79 |
| Segs | 731 |
| SSectors | 333 |
| Nodes | 332 |
| UV monsters | 28 |
| HMP monsters | 25 |
| HTR monsters | 25 |
| UV items | 109 |
| HMP items | 109 |
| HTR items | 109 |
| archvile | 6 |
| chaingun_guy | 5 |
| cyberdemon | 4 |
| mancubus | 4 |
| revenant | 4 |
| arachnotron | 3 |
| pain_elemental | 1 |
| spider_mastermind | 1 |
| cell_pack | 17 |
| ammo_box | 15 |
| invisibility | 13 |
| rocket_box | 13 |
| invulnerability | 12 |
| shell_box | 11 |
| backpack | 6 |
| megasphere | 3 |
| plasma_rifle | 3 |
| shotgun | 3 |
| bfg9000 | 2 |
| blue_armor | 2 |
| chaingun | 2 |
| rocket_launcher | 2 |
| super_shotgun | 2 |
| chainsaw | 1 |
| medikit | 1 |
| soulsphere | 1 |
| GRAY4 | 151 |
| BROVINE2 | 56 |
| STEP3 | 40 |
| BRICK3 | 38 |
| CEIL1_1 | 35 |
| ROCK5 | 33 |
| FLOOR4_8 | 32 |
| F_SKY1 | 20 |
| GATE3 | 20 |
| NUKEPOIS | 19 |
| COMPSTA2 | 18 |
| MIDBARS1 | 18 |
| BRICK10 | 16 |
| STEP4 | 16 |
| SLADPOIS | 14 |
| STARTAN3 | 9 |
| BRICK4 | 8 |
| BRICK5 | 8 |
| MIDSPACE | 8 |
| PIPES | 8 |
| NUKAGE1 | 7 |
| PANEL2 | 7 |
| SW1COMP | 7 |
| GATE2 | 6 |
| RROCK01 | 6 |
| BIGDOOR2 | 5 |
| BROWNHUG | 5 |
| BRICK7 | 4 |
| DOORTRAK | 4 |
| FLOOR4_6 | 4 |
| GRAY1 | 4 |
| ROCK2 | 4 |
| BRICK6 | 3 |
| CEIL1_3 | 3 |
| FLAT1_2 | 3 |
| FLAT5_2 | 3 |
| RROCK11 | 3 |
| TLITE6_6 | 3 |
| FLAT20 | 2 |
| FLOOR0_5 | 2 |
| GATE4 | 2 |
| LITEBLU4 | 2 |
| PANBLUE | 2 |
| PANBOOK | 2 |
| PANEL6 | 2 |
| SLADWALL | 2 |
| EXITSIGN | 1 |
| FLAT1_1 | 1 |
| FLAT14 | 1 |
| FLAT18 | 1 |
| FLOOR0_3 | 1 |
| FLOOR1_7 | 1 |
| MFLR8_4 | 1 |
| SP_DUDE1 | 1 |
| SP_DUDE2 | 1 |
| SP_DUDE7 | 1 |
| SP_DUDE8 | 1 |
| SUPPORT2 | 1 |
| SW1GRAY | 1 |
| SW1STARG | 1 |
| SW1STON6 | 1 |
| TLITE6_1 | 1 |
