AI Analysis
This WAD contains a single large map with extensive sector design and diverse environments. It features a moderate to hard difficulty with a total of 152 monsters, including a heavy hitscanner presence (shotgun guys and imps) and a balanced mix of projectile threats like cacodemons and demons. Resources are abundant, with copious weaponry and plentiful ammo and health pickups, supporting sustained combat. The map uses a wide variety of textures, predominantly techbase and industrial styles, with complex lighting and multiple secrets. Progression is somewhat nonlinear and exploration-heavy, with a spread-out layout that suits deathmatch but focuses on single-player challenge. The WAD is compatible with the original Doom engine format and does not require advanced source ports.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 504 |
| Linedefs | 1551 |
| Sidedefs | 2173 |
| Vertices | 1345 |
| Sectors | 359 |
| Segs | 2278 |
| SSectors | 629 |
| Nodes | 628 |
| UV monsters | 151 |
| HMP monsters | 93 |
| HTR monsters | 32 |
| UV items | 232 |
| HMP items | 231 |
| HTR items | 207 |
| shotgun_guy | 64 |
| imp | 50 |
| zombieman | 18 |
| cacodemon | 8 |
| demon | 5 |
| spectre | 5 |
| baron | 2 |
| medikit | 71 |
| rocket_box | 59 |
| cell_pack | 29 |
| ammo_box | 20 |
| shell_box | 14 |
| rocket_launcher | 9 |
| plasma_rifle | 6 |
| stimpack | 6 |
| shotgun | 5 |
| invisibility | 4 |
| blue_armor | 2 |
| chaingun | 2 |
| chainsaw | 2 |
| shells | 2 |
| soulsphere | 2 |
| bfg9000 | 1 |
| cell | 1 |
| light_amp_goggles | 1 |
| STARTAN2 | 313 |
| FLOOR0_5 | 263 |
| METAL | 190 |
| GRAY1 | 145 |
| BROWN144 | 132 |
| CEIL5_2 | 120 |
| BROWN96 | 119 |
| STEP4 | 110 |
| COMPWERD | 101 |
| STARG3 | 98 |
| BROWNGRN | 82 |
| SLADWALL | 75 |
| SUPPORT2 | 71 |
| BROWN1 | 70 |
| CEIL3_5 | 62 |
| STARG1 | 62 |
| CEIL3_3 | 53 |
| TEKWALL1 | 44 |
| FLAT9 | 43 |
| DOORTRAK | 40 |
| FLAT20 | 31 |
| GRAY4 | 28 |
| NUKEDGE1 | 26 |
| STARBR2 | 22 |
| CRATOP1 | 21 |
| MIDGRATE | 20 |
| CEIL1_1 | 19 |
| TEKLITE | 19 |
| FLAT5_2 | 18 |
| FLOOR0_1 | 18 |
| LITE3 | 18 |
| PIPE6 | 18 |
| TEKWALL4 | 18 |
| BIGDOOR2 | 17 |
| STARTAN3 | 17 |
| STARGR1 | 16 |
| STONE | 13 |
| F_SKY1 | 11 |
| TLITE6_6 | 10 |
| NUKAGE1 | 9 |
| STONE2 | 9 |
| GATE3 | 8 |
| METAL1 | 8 |
| NUKE24 | 8 |
| STARG2 | 8 |
| BRNSMALC | 6 |
| BRNSMALL | 6 |
| BRNSMALR | 6 |
| COMPTALL | 6 |
| CRATOP2 | 6 |
| TLITE6_1 | 6 |
| TLITE6_4 | 6 |
| SILVER3 | 5 |
| BRNSMAL1 | 4 |
| BRNSMAL2 | 4 |
| DOORBLU | 4 |
| DOORYEL | 4 |
| PLAT1 | 4 |
| SW1COMP | 4 |
| COMPSTA1 | 3 |
| FLAT22 | 3 |
| FLAT5 | 3 |
| FLOOR4_1 | 3 |
| TLITE6_5 | 3 |
| DOORRED | 2 |
| LITE5 | 2 |
| SLADPOIS | 2 |
| SPCDOOR3 | 2 |
| SW1GRAY | 2 |
| BIGDOOR6 | 1 |
| BIGDOOR7 | 1 |
| COMPSTA2 | 1 |
| DOOR3 | 1 |
| EXITDOOR | 1 |
| FLOOR4_6 | 1 |
| MFLR8_4 | 1 |
| PIPE2 | 1 |
| SW1GRAY1 | 1 |
| SW2BRN1 | 1 |
| SW2STARG | 1 |
