doom vanilla_or_boom 0 monsters 86 items 2 image(s)

AI Analysis

Sin City is a single-map, fast-paced deathmatch level designed exclusively for multiplayer combat. It features one compact room with multiple lifts and strategic positions for dodging and using powerful weapons like the chaingun, plasma rifle, rocket launcher, and super shotgun. The map contains no monsters, focusing entirely on player-versus-player action with plentiful health bonuses and moderate ammo supplies. The environment uses classic DOOM2 textures with an industrial/techbase feel and no keys or teleportation, promoting straightforward, arena-style gameplay. It is compatible with vanilla and Boom engines and intended solely for deathmatch mode.

Tags
ammo_plentifularenadeathmatchfast_pacedhealth_generouslinearsingle_maptechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)David Merrill
Teleportsno
Keys
Secret Exitno
Things106
Linedefs166
Sidedefs316
Vertices217
Sectors29
Segs371
SSectors167
Nodes166
UV monsters0
HMP monsters0
HTR monsters0
UV items86
HMP items86
HTR items86
No per-type monster breakdown available.
health_bonus54
cell_pack10
medikit4
rocket_box4
shell_box4
ammo_box2
chaingun2
soulsphere2
super_shotgun2
plasma_rifle1
rocket_launcher1
BLAKWAL1155
TLITE6_129
GSTONE128
MFLR8_125
STEP24
EXITSIGN1

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