doom vanilla_or_boom 0 monsters 86 items 2 image(s)
AI Analysis
Sin City is a single-map, fast-paced deathmatch level designed exclusively for multiplayer combat. It features one compact room with multiple lifts and strategic positions for dodging and using powerful weapons like the chaingun, plasma rifle, rocket launcher, and super shotgun. The map contains no monsters, focusing entirely on player-versus-player action with plentiful health bonuses and moderate ammo supplies. The environment uses classic DOOM2 textures with an industrial/techbase feel and no keys or teleportation, promoting straightforward, arena-style gameplay. It is compatible with vanilla and Boom engines and intended solely for deathmatch mode.
Tags
ammo_plentifularenadeathmatchfast_pacedhealth_generouslinearsingle_maptechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | David Merrill |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 106 |
| Linedefs | 166 |
| Sidedefs | 316 |
| Vertices | 217 |
| Sectors | 29 |
| Segs | 371 |
| SSectors | 167 |
| Nodes | 166 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 86 |
| HMP items | 86 |
| HTR items | 86 |
No per-type monster breakdown available.
| health_bonus | 54 |
| cell_pack | 10 |
| medikit | 4 |
| rocket_box | 4 |
| shell_box | 4 |
| ammo_box | 2 |
| chaingun | 2 |
| soulsphere | 2 |
| super_shotgun | 2 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| BLAKWAL1 | 155 |
| TLITE6_1 | 29 |
| GSTONE1 | 28 |
| MFLR8_1 | 25 |
| STEP2 | 4 |
| EXITSIGN | 1 |
