doom vanilla_or_boom 7 monsters 36 items 2 image(s)

AI Analysis

A single-map Doom II deathmatch arena built specifically to practice BFG techniques, centered on a compact room with pillars and switch-accessed side features. The layout is small and straightforward, with no keys or teleports, and gameplay revolves around abundant BFGs and cell ammo with a few super shotguns unlocked via switches. Monsters are used as power-up guards rather than as a traditional PvE challenge, featuring high-tier threats like archviles, revenants, a baron, a mancubus, and a cyberdemon depending on skill. Visuals lean toward a mixed brick/rock/metal palette typical of classic Doom II textures.

Tags
ammo_plentifularchvilearenabfg_focusboss_monstercells_plentifulcyberdemondeathmatchdoom2linearmixed_themepowerupsprojectile_heavysingle_mapsmall_mapswitchesvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Chris Somers
Teleportsno
Keys
Secret Exitno
Things57
Linedefs221
Sidedefs294
Vertices262
Sectors24
Segs349
SSectors162
Nodes161
UV monsters6
HMP monsters1
HTR monsters0
UV items36
HMP items36
HTR items36
archvile2
revenant2
baron1
cyberdemon1
mancubus1
cell15
bfg900010
super_shotgun5
blue_armor2
berserk1
chainsaw1
megasphere1
soulsphere1
ZIMMER725
BRICK122
ROCK122
RROCK0922
BIGBRIK221
FLOOR7_119
STONE618
BRICK816
METAL214
BIGBRIK112
BLAKWAL210
BRICK128
BRICK58
BRICKLIT8
EXITSIGN8
ZIMMER18
BRICK47
SLADWALL6
BRICK35
F_SKY15
ASHWALL24
ASHWALL64
BLAKWAL14
BRICK114
BRONZE24
BRONZE34
EXITSTON4
MODWALL14
ROCK44
TANROCK34
TANROCK54
TANROCK74
TANROCK84
TEKBRON14
WOOD124
ZIMMER24
ZIMMER34
ZIMMER54
ZIMMER84
METAL53
BSTONE22
BSTONE32
CRATE32
CRATOP12
CRATWIDE2
GSTONE12
PANEL12
PANEL42
SUPPORT32
WOOD52
GSTLION1
GSTSATYR1
METAL31
METAL41
SW1BRIK1
SW1MET21
SW1ROCK1
SW1SLAD1
SW1STON61
SW1TEK1
SW1ZIM1

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