doom vanilla_or_boom 0 monsters 203 items 2 image(s)
AI Analysis
DeathMAX 2.0 is a single small map designed for DOOM II, featuring no monsters and focused on item collection and deathmatch play. The level contains a balanced assortment of weapons and ammo, including chaingun, plasma rifle, rocket launcher, and super shotgun, with plentiful armor and health bonuses. The environment uses a mix of techbase and stone textures with no teleporters or key hunts, promoting straightforward navigation. Its design is vanilla-compatible and built with DCK editor, emphasizing quick play and item control rather than combat challenge.
Tags
ammo_plentifuldeathmatcheasygenerous_healthlinearshort_mapstechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | |P-funk| |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 208 |
| Linedefs | 192 |
| Sidedefs | 380 |
| Vertices | 203 |
| Sectors | 57 |
| Segs | 439 |
| SSectors | 112 |
| Nodes | 111 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 203 |
| HMP items | 203 |
| HTR items | 203 |
No per-type monster breakdown available.
| armor_bonus | 56 |
| health_bonus | 56 |
| ammo_clip | 16 |
| cell | 16 |
| rocket | 16 |
| shells | 16 |
| super_shotgun | 7 |
| chaingun | 4 |
| backpack | 3 |
| ammo_box | 2 |
| cell_pack | 2 |
| plasma_rifle | 2 |
| rocket_box | 2 |
| rocket_launcher | 2 |
| shell_box | 2 |
| shotgun | 1 |
| BRICK7 | 240 |
| METAL2 | 80 |
| F_SKY1 | 57 |
| MARBGRAY | 56 |
| RROCK11 | 36 |
| FLAT1 | 13 |
| SLIME15 | 6 |
| ROCK3 | 4 |
| GRASS1 | 2 |
