doom vanilla_or_boom 104 monsters 160 items 2 image(s)
AI Analysis
HONYCOMB.WAD is a single-map deathmatch level designed for up to four players, featuring a large honeycomb-like maze layout. The map emphasizes fast-paced combat with a moderate to high monster count and includes a Cyberdemon encounter on higher skill levels, increasing difficulty. Resources and weapon placements vary by skill, with rocket launchers and plasma guns prominently featured, creating a balanced but intense fight for control. The theme is a mix of techbase and industrial textures with some organic elements, set within a complex, nonlinear arena. It is built for DOOM2 and supports deathmatch primarily, with limited single-player and cooperative functionality.
Tags
boss_encountersdeathmatchdoom2hardindustrialmedium_mapsnonlinearplasma_gunrocket_launchersingle_maptechbase
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Maurice van Mil ('The Aceman') |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 473 |
| Linedefs | 1269 |
| Sidedefs | 1840 |
| Vertices | 1095 |
| Sectors | 269 |
| Segs | 1977 |
| SSectors | 669 |
| Nodes | 668 |
| UV monsters | 102 |
| HMP monsters | 103 |
| HTR monsters | 103 |
| UV items | 138 |
| HMP items | 147 |
| HTR items | 137 |
| imp | 30 |
| zombieman | 26 |
| shotgun_guy | 14 |
| demon | 13 |
| spectre | 8 |
| cacodemon | 7 |
| lost_soul | 3 |
| baron | 2 |
| cyberdemon | 1 |
| shells | 38 |
| ammo_clip | 31 |
| cell | 24 |
| green_armor | 10 |
| chaingun | 7 |
| medikit | 7 |
| plasma_rifle | 7 |
| rocket_launcher | 7 |
| super_shotgun | 7 |
| soulsphere | 5 |
| stimpack | 5 |
| blue_armor | 4 |
| berserk | 3 |
| chainsaw | 3 |
| computer_area_map | 1 |
| invisibility | 1 |
| METAL | 222 |
| GSTONE1 | 155 |
| DOORTRAK | 148 |
| FLAT19 | 133 |
| SUPPORT3 | 107 |
| BROWN96 | 84 |
| F_SKY1 | 70 |
| BROWNHUG | 60 |
| GSTVINE1 | 53 |
| STONE2 | 45 |
| BIGDOOR2 | 42 |
| FIRELAVA | 39 |
| SFLR6_1 | 36 |
| BIGDOOR4 | 34 |
| MFLR8_2 | 33 |
| STARBR2 | 33 |
| STONE3 | 33 |
| CEIL3_3 | 29 |
| LITE3 | 29 |
| STARGR2 | 29 |
| LITE5 | 27 |
| CEIL3_1 | 26 |
| DEM1_5 | 23 |
| FLOOR0_6 | 23 |
| STONE | 23 |
| CEIL3_5 | 22 |
| BIGDOOR3 | 19 |
| BIGDOOR5 | 19 |
| SUPPORT2 | 19 |
| FIREBLU1 | 16 |
| BIGDOOR7 | 15 |
| FLAT5_6 | 13 |
| FLOOR6_1 | 13 |
| SFLR6_4 | 13 |
| PLAT1 | 10 |
| COMPBLUE | 9 |
| FLOOR0_7 | 9 |
| FLOOR5_1 | 9 |
| BROWN144 | 8 |
| COMPTALL | 8 |
| DOOR1 | 8 |
| FLOOR4_1 | 8 |
| GATE2 | 8 |
| STEP3 | 8 |
| FIREMAG1 | 7 |
| STARTAN2 | 7 |
| SW1BROWN | 7 |
| GATE1 | 6 |
| GATE3 | 6 |
| MARBFACE | 6 |
| REDWALL | 6 |
| FLOOR0_2 | 5 |
| MFLR8_3 | 5 |
| BROWN1 | 4 |
| FWATER1 | 4 |
| GATE4 | 4 |
| BLOOD1 | 3 |
| FLAT20 | 3 |
| FLOOR0_3 | 3 |
| FLOOR0_5 | 3 |
| FLOOR1_6 | 3 |
| FLOOR4_5 | 3 |
| EXITSTON | 2 |
| FLAT10 | 2 |
| FLAT14 | 2 |
| FLAT5_4 | 2 |
| FLOOR4_8 | 2 |
| MARBFAC2 | 2 |
| MARBFAC3 | 2 |
| MIDGRATE | 2 |
| STARGR1 | 2 |
| SW1STON1 | 2 |
| DEM1_6 | 1 |
| FLAT1_1 | 1 |
| FLAT4 | 1 |
| FLAT5_1 | 1 |
| FLAT5_2 | 1 |
| FLAT5_7 | 1 |
| FLAT5_8 | 1 |
| FLOOR1_7 | 1 |
| FLOOR5_3 | 1 |
| FLOOR7_1 | 1 |
| LAVA1 | 1 |
| MFLR8_4 | 1 |
| STARTAN3 | 1 |
| SW1BLUE | 1 |
| SW1GARG | 1 |
| TLITE6_1 | 1 |
| TLITE6_5 | 1 |
