doom vanilla_or_boom 0 monsters 29 items 2 image(s)
AI Analysis
THEYARD2 is a single-map PWAD designed as a sequel to theyard.wad, featuring one medium-sized map (MAP02) with 64 sectors and 39 things. The map contains no monsters, making it non-combative and suitable for exploration or testing. It includes a variety of weapons and ample ammo, including heavy armaments like the BFG9000 and rocket launcher, but no keys or secret exits. The environment uses a mix of techbase and rocky textures, with teleportation mechanics but no key hunting. The WAD is compatible with DOOM2 and runs on vanilla or Boom-compatible engines. Difficulty settings do not affect monster or item counts due to the absence of monsters.
Tags
ammo_plentifulboom_compatibleeasyexploration_heavymedium_mapsnonlineartechbaseteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | David Davidson (AKA DRILLER) |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 39 |
| Linedefs | 459 |
| Sidedefs | 567 |
| Vertices | 411 |
| Sectors | 64 |
| Segs | 592 |
| SSectors | 151 |
| Nodes | 150 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 29 |
| HMP items | 29 |
| HTR items | 29 |
No per-type monster breakdown available.
| ammo_clip | 7 |
| shells | 7 |
| rocket_box | 2 |
| rocket_launcher | 2 |
| shotgun | 2 |
| super_shotgun | 2 |
| ammo_box | 1 |
| bfg9000 | 1 |
| cell | 1 |
| cell_pack | 1 |
| chaingun | 1 |
| plasma_rifle | 1 |
| shell_box | 1 |
| SUPPORT3 | 211 |
| BRICK7 | 204 |
| RROCK09 | 54 |
| RROCK12 | 50 |
| STEP6 | 33 |
| RROCK19 | 11 |
| F_SKY1 | 9 |
| SUPPORT2 | 7 |
| EXITDOOR | 4 |
| LITE5 | 4 |
| COMPSPAN | 3 |
| DOORTRAK | 2 |
| GATE3 | 2 |
| TEKBRON1 | 2 |
| BIGDOOR2 | 1 |
| CEIL1_2 | 1 |
| EXITSIGN | 1 |
| SHAWN2 | 1 |
| STEP2 | 1 |
| SW1COMM | 1 |
| SW1WOOD | 1 |
