AI Analysis
This WAD consists of a single, large and complex MAP01 designed for Doom 2 and requiring the ZDoom engine. The map features a high entity count with nearly 400 things and extensive geometry, indicating a dense and detailed environment. Textures suggest a mixed theme with industrial and techbase elements, including metal, cement, and stone surfaces. The combat likely involves numerous monsters given the high thing count, with a moderate to challenging difficulty implied by the map's scale and complexity. Resource balance and progression details are not explicitly stated, but the map is designed for single-player with no special difficulty settings. The layout appears intricate, supporting exploration within a nonlinear or semi-linear structure. Compatibility is limited to ZDoom due to advanced features.
Screenshots (4)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Anotak |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 398 |
| Linedefs | 2010 |
| Sidedefs | 3443 |
| Vertices | 1943 |
| Sectors | 364 |
| Segs | 3985 |
| SSectors | 1443 |
| Nodes | 1442 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 0 |
| HMP items | 0 |
| HTR items | 0 |
| ZIMMER2 | 175 |
| SKSNAKE2 | 171 |
| STEP2 | 139 |
| METAL | 118 |
| F_SKY1 | 115 |
| METAL2 | 115 |
| COMPBLUE | 94 |
| STEP5 | 79 |
| ZIMMER5 | 75 |
| ASHWALL2 | 73 |
| CEIL5_1 | 70 |
| CEIL5_2 | 56 |
| BRICK5 | 51 |
| BROWNGRN | 48 |
| SHAWN2 | 44 |
| PIPEWAL2 | 42 |
| FLOOR0_1 | 40 |
| METAL4 | 40 |
| STARTAN2 | 39 |
| SLADWALL | 38 |
| NUKAGE1 | 37 |
| FLAT5_4 | 35 |
| DOORSTOP | 34 |
| SPACEW4 | 34 |
| ASHWALL3 | 33 |
| FLOOR5_4 | 33 |
| STARG2 | 33 |
| STONE4 | 31 |
| BROWN96 | 30 |
| ROCK3 | 30 |
| BSTONE2 | 29 |
| CEMENT7 | 28 |
| FLOOR4_8 | 28 |
| FLOOR4_1 | 27 |
| DOORTRAK | 26 |
| GSTONE1 | 25 |
| MODWALL1 | 24 |
| SUPPORT2 | 24 |
| BRNSMAL1 | 23 |
| CEIL4_1 | 23 |
| SILVER1 | 23 |
| TANROCK5 | 22 |
| GRASS2 | 21 |
| TEKWALL4 | 21 |
| STEP4 | 20 |
| DEM1_5 | 19 |
| FLOOR4_6 | 19 |
| BROWN1 | 17 |
| FLOOR3_3 | 17 |
| FLOOR6_2 | 17 |
| TANROCK3 | 17 |
| EXITSIGN | 16 |
| PANBORD1 | 16 |
| RROCK12 | 15 |
| ZIMMER7 | 15 |
| CEIL1_1 | 14 |
| SFALL1 | 14 |
| WOODMET1 | 14 |
| FLAT1 | 13 |
| RROCK03 | 13 |
| SLIME14 | 13 |
| PANEL1 | 12 |
| RROCK19 | 12 |
| WOOD8 | 12 |
| FLAT18 | 10 |
| SFLR6_4 | 10 |
| STARGR1 | 10 |
| STEP3 | 10 |
| STONE3 | 10 |
| TEKGREN2 | 10 |
| BSTONE1 | 9 |
| FLOOR0_2 | 9 |
| PANEL6 | 9 |
| STEP6 | 9 |
| ASHWALL6 | 8 |
| BRONZE1 | 8 |
| DEM1_6 | 8 |
| FLAT5_2 | 8 |
| FLAT5_8 | 8 |
| GATE3 | 8 |
| MARBLE1 | 8 |
| MARBLE2 | 8 |
| PANBOOK | 8 |
| ASHWALL4 | 7 |
| FLOOR5_2 | 7 |
| FLOOR7_2 | 7 |
| GRASS1 | 7 |
| SLIME16 | 7 |
| ASHWALL7 | 6 |
| GRNROCK | 6 |
| ICKWALL1 | 6 |
| MFLR8_1 | 6 |
| STARGR2 | 6 |
| CEIL3_3 | 5 |
| FLOOR5_1 | 5 |
| WOOD12 | 5 |
| BLOOD1 | 4 |
| DOORRED | 4 |
| GSTLION | 4 |
| RROCK18 | 4 |
| BRONZE3 | 3 |
| GSTONE2 | 3 |
| LITE3 | 3 |
| MFLR8_2 | 3 |
| RROCK09 | 3 |
| BFALL1 | 2 |
| BIGDOOR1 | 2 |
| BIGDOOR2 | 2 |
| BIGDOOR3 | 2 |
| BIGDOOR4 | 2 |
| BIGDOOR6 | 2 |
| CEIL1_2 | 2 |
| DOOR3 | 2 |
| FLAT10 | 2 |
| FLAT23 | 2 |
| MFLR8_4 | 2 |
| SLADPOIS | 2 |
| SPCDOOR2 | 2 |
| TEKGREN3 | 2 |
| TLITE6_5 | 2 |
| CEIL4_3 | 1 |
| COMPSTA1 | 1 |
| FLAT5 | 1 |
| GATE4 | 1 |
| PIPEWAL1 | 1 |
| RROCK11 | 1 |
| STUCCO | 1 |
| TLITE6_6 | 1 |
