doom vanilla_or_boom 0 monsters 165 items 1 image(s)

AI Analysis

This WAD contains a single map designed exclusively for DOOM II deathmatch play, emphasizing fast-paced fragging. It features no monsters, focusing instead on weapon placement to encourage immediate combat, with powerful weapons like the BFG and plasma positioned more strategically. The map uses a mix of techbase and industrial textures, supporting a compact, arena-style layout. Resource distribution centers on weapon availability rather than health or ammo, as no monsters are present. The design is linear and straightforward, compatible with vanilla DOOM II engines and tailored primarily for DM 1.0 skill 3 settings but includes considerations for DM 2.0. No new graphics, sounds, or music are introduced.

Tags
ammo_plentifuldeathmatcheasyfast_pacedindustriallinearsingle_maptechbasevanilla_compatibleweapon_focus

Screenshots (1)

Title
Music
Sourcemarker
Author(s)Genesis Krzyzaniak
Teleportsyes
Keys
Secret Exitno
Things180
Linedefs649
Sidedefs883
Vertices625
Sectors127
Segs989
SSectors358
Nodes357
UV monsters0
HMP monsters0
HTR monsters0
UV items165
HMP items14
HTR items165
No per-type monster breakdown available.
armor_bonus50
shells40
rocket25
health_bonus21
shotgun6
ammo_clip5
stimpack4
medikit3
cell2
berserk1
bfg90001
blue_armor1
chaingun1
chainsaw1
megasphere1
plasma_rifle1
rocket_launcher1
super_shotgun1
TEKGREN2405
FLOOR3_3121
BSTONE189
SLIME1656
LITE555
SUPPORT243
GRNLITE133
TEKGREN527
DOORSTOP26
WOOD1019
TEKGREN317
COMPBLUE15
F_SKY114
BIGDOOR48
BROWNHUG8
FLAT208
METAL8
RROCK118
METAL26
FWATER15
GRASS15
LITE34
SPCDOOR14
PLAT13
EXITDOOR2
LAVA12
SLIME152
METAL31
SPACEW31
SW1TEK1

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