doom vanilla_or_boom 369 monsters 198 items 2 image(s)
AI Analysis
Entryway is a single-map Doom 2 PWAD designed for single-player and cooperative play, requiring the Plutonia.wad for resources. The map features a single base setting where players must eliminate all monsters before escaping and confronting a final enemy. It uses original Doom 2 monsters and textures, with no new graphics or sound assets, and includes music but no difficulty settings. The gameplay is linear, focusing on combat and escape within a compact level. The WAD requires advanced engines like ZDoom for proper play and is compatible with Doom 2 IWAD. Resource balance and monster density are typical of Plutonia-based content, with no special modifications or complex key hunts.
Tags
boss_encounterscoop_friendlydoom2linearmoderateplutonia_basedsingle_mapzdoom_required
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Poska |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 735 |
| Linedefs | 2435 |
| Sidedefs | 3960 |
| Vertices | 2681 |
| Sectors | 511 |
| Segs | 5064 |
| SSectors | 1726 |
| Nodes | 1725 |
| UV monsters | 369 |
| HMP monsters | 369 |
| HTR monsters | 369 |
| UV items | 198 |
| HMP items | 198 |
| HTR items | 198 |
| shotgun_guy | 131 |
| imp | 81 |
| chaingun_guy | 76 |
| zombieman | 21 |
| revenant | 17 |
| hell_knight | 13 |
| mancubus | 9 |
| baron | 8 |
| demon | 6 |
| archvile | 4 |
| arachnotron | 2 |
| cyberdemon | 1 |
| health_bonus | 53 |
| armor_bonus | 31 |
| rocket_box | 21 |
| cell_pack | 18 |
| backpack | 16 |
| stimpack | 15 |
| shell_box | 11 |
| medikit | 6 |
| cell | 5 |
| shells | 5 |
| megasphere | 4 |
| ammo_box | 2 |
| ammo_clip | 2 |
| rocket_launcher | 2 |
| berserk | 1 |
| bfg9000 | 1 |
| computer_area_map | 1 |
| green_armor | 1 |
| invulnerability | 1 |
| plasma_rifle | 1 |
| super_shotgun | 1 |
| GRAY1 | 913 |
| CEIL5_2 | 568 |
| ASHWALL2 | 403 |
| GSTVINE2 | 230 |
| METAL | 141 |
| F_SKY1 | 133 |
| FLAT18 | 129 |
| SILVER1 | 112 |
| A-TILE | 88 |
| WOODMET1 | 72 |
| DOORTRAK | 71 |
| METAL2 | 55 |
| MC19 | 46 |
| FLOOR7_2 | 35 |
| MIDGRATE | 35 |
| BRICK6 | 32 |
| WOOD10 | 31 |
| LITE5 | 30 |
| A-DROCK2 | 26 |
| SLIME13 | 26 |
| FLAT1_1 | 23 |
| GRNROCK | 21 |
| DOOR3 | 19 |
| BRICK5 | 18 |
| SLIME14 | 18 |
| DOORRED | 16 |
| SW1EXIT | 14 |
| A-MOSBRI | 13 |
| COMPSTA2 | 13 |
| FLAT5_2 | 13 |
| SLIME16 | 13 |
| FWATER1 | 12 |
| LITE3 | 12 |
| MIDSPACE | 12 |
| TLITE6_5 | 11 |
| MIDBARS3 | 10 |
| FWATER2 | 9 |
| SLIME1 | 8 |
| BRWINDOW | 7 |
| SW1GARG | 7 |
| BFALL1 | 6 |
| MARBFACE | 6 |
| ROCKRED1 | 6 |
| SLIME09 | 5 |
| GATE1 | 4 |
| SW2WDMET | 4 |
| WFALL1 | 4 |
| DOOR1 | 3 |
| SW1GSTON | 3 |
| SW2GRAY | 3 |
| WOODMET4 | 3 |
| BIGDOOR7 | 2 |
| COMPSTA1 | 2 |
| DOORBLU2 | 2 |
| DOORRED2 | 2 |
| DOORYEL2 | 2 |
| STEP2 | 1 |
| SW1STON2 | 1 |
| SW2BRIK | 1 |
| SW2MET2 | 1 |
| TLITE6_1 | 1 |
