AI Analysis
This WAD contains a single large map featuring extensive architecture with over 1000 linedefs and 263 sectors, indicating a complex and detailed level design. The monster population is moderate to high with 126 total enemies, including a balanced mix of hitscanners and projectile attackers, and a single arch-vile and baron, suggesting challenging combat encounters without overwhelming boss presence. Resources are relatively generous, with abundant armor bonuses and health pickups, alongside a variety of weapons and ammo types. The texture set is diverse but leans heavily on reddish rock and industrial/crate motifs, implying a mixed theme with techbase and cave elements. The map likely follows a linear progression typical of DOOM2 PWADs and is compatible with the DOOM2 engine.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | yes |
| Things | 607 |
| Linedefs | 1052 |
| Sidedefs | 1543 |
| Vertices | 916 |
| Sectors | 263 |
| Segs | 1628 |
| SSectors | 613 |
| Nodes | 612 |
| UV monsters | 122 |
| HMP monsters | 79 |
| HTR monsters | 38 |
| UV items | 343 |
| HMP items | 342 |
| HTR items | 339 |
| shotgun_guy | 33 |
| imp | 30 |
| lost_soul | 22 |
| chaingun_guy | 9 |
| demon | 9 |
| cacodemon | 7 |
| spectre | 7 |
| zombieman | 6 |
| archvile | 1 |
| baron | 1 |
| pain_elemental | 1 |
| health_bonus | 103 |
| armor_bonus | 67 |
| shells | 32 |
| cell | 27 |
| ammo_clip | 16 |
| radiation_suit | 16 |
| medikit | 15 |
| stimpack | 15 |
| ammo_box | 12 |
| cell_pack | 5 |
| shell_box | 5 |
| super_shotgun | 5 |
| berserk | 4 |
| invisibility | 4 |
| rocket | 4 |
| backpack | 3 |
| green_armor | 3 |
| blue_armor | 2 |
| invulnerability | 2 |
| light_amp_goggles | 2 |
| soulsphere | 2 |
| chaingun | 1 |
| chainsaw | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| GSTONE1 | 474 |
| SLADWALL | 188 |
| GRAY1 | 172 |
| ROCKRED1 | 163 |
| FLOOR7_2 | 123 |
| BROWN144 | 96 |
| FLAT1 | 89 |
| FLOOR6_2 | 74 |
| FLAT19 | 47 |
| DOORTRAK | 34 |
| NUKAGE1 | 33 |
| STONE | 32 |
| BROWNGRN | 31 |
| F_SKY1 | 30 |
| GRAY7 | 27 |
| FLOOR6_1 | 23 |
| FLOOR7_1 | 21 |
| GRAY5 | 21 |
| BIGDOOR2 | 18 |
| COMPSPAN | 16 |
| CRATE1 | 16 |
| CRATWIDE | 12 |
| FLAT3 | 12 |
| MARBFACE | 12 |
| ICKWALL3 | 11 |
| CRATE2 | 10 |
| CRATELIT | 10 |
| FLOOR4_6 | 9 |
| BROWNHUG | 8 |
| CRATINY | 8 |
| FLOOR3_3 | 7 |
| BIGDOOR1 | 6 |
| FLAT5_4 | 6 |
| LITE3 | 6 |
| SLADSKUL | 6 |
| DOOR3 | 5 |
| FLAT23 | 5 |
| FLOOR5_1 | 5 |
| MFLR8_2 | 5 |
| SUPPORT2 | 5 |
| BROWN96 | 4 |
| COMPSTA1 | 4 |
| CRATOP1 | 4 |
| CRATOP2 | 4 |
| FLOOR1_6 | 4 |
| GATE2 | 4 |
| GRAYPOIS | 4 |
| LITE5 | 4 |
| SLADPOIS | 4 |
| STEPLAD1 | 4 |
| CEIL5_1 | 3 |
| EXITSIGN | 3 |
| FIREWALL | 3 |
| FLAT5_2 | 3 |
| ROCKRED2 | 3 |
| SW1GSTON | 3 |
| TEKBRON2 | 3 |
| BIGDOOR6 | 2 |
| DOOR1 | 2 |
| DOORBLU2 | 2 |
| DOORRED2 | 2 |
| DOORYEL2 | 2 |
| EXITDOOR | 2 |
| FLAT5 | 2 |
| FLOOR1_1 | 2 |
| GATE1 | 2 |
| SP_HOT1 | 2 |
| SUPPORT3 | 2 |
| SW1COMM | 2 |
| BLOOD1 | 1 |
| CEIL5_2 | 1 |
| COMP01 | 1 |
| COMPBLUE | 1 |
| COMPTALL | 1 |
| COMPWERD | 1 |
| FLAT10 | 1 |
| FLAT14 | 1 |
| FLAT20 | 1 |
| GATE4 | 1 |
| MARBLE1 | 1 |
| ROCKRED3 | 1 |
| SHAWN1 | 1 |
| STEP1 | 1 |
| STEPTOP | 1 |
| SW1GRAY | 1 |
| SW1HOT | 1 |
| SW1SLAD | 1 |
| TLITE6_5 | 1 |
