AI Analysis
This WAD contains a single large and complex map (MAP05) featuring 736 things, 303 sectors, and a dense layout with 1569 linedefs. The monster population is moderately high with 161 total, including a strong presence of hitscanners (shotgun guys) and a balanced mix of melee and projectile enemies, but no bosses. Resources are moderately generous, with ample ammo boxes, medikits, and some power-ups like berserk and invisibility. The texture set is diverse, combining hellish and techbase elements with heavy use of marble, metal, and lava-themed flats and walls. The map progression appears linear with a focus on combat encounters rather than exploration. It is designed for the DOOM2 engine and likely requires Boom-compatible features due to map complexity.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 736 |
| Linedefs | 1569 |
| Sidedefs | 2444 |
| Vertices | 1495 |
| Sectors | 303 |
| Segs | 2618 |
| SSectors | 943 |
| Nodes | 942 |
| UV monsters | 161 |
| HMP monsters | 136 |
| HTR monsters | 130 |
| UV items | 187 |
| HMP items | 187 |
| HTR items | 187 |
| shotgun_guy | 58 |
| lost_soul | 31 |
| baron | 21 |
| imp | 13 |
| spectre | 13 |
| zombieman | 10 |
| demon | 8 |
| cacodemon | 7 |
| medikit | 33 |
| ammo_box | 26 |
| shell_box | 25 |
| rocket_box | 22 |
| cell_pack | 17 |
| stimpack | 16 |
| cell | 14 |
| radiation_suit | 8 |
| soulsphere | 7 |
| rocket | 4 |
| blue_armor | 2 |
| chaingun | 2 |
| shells | 2 |
| backpack | 1 |
| berserk | 1 |
| bfg9000 | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| invisibility | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| MARBGRAY | 284 |
| ZZWOLF7 | 212 |
| ZZWOLF3 | 194 |
| ZZWOLF1 | 183 |
| WOOD1 | 172 |
| FLOOR7_1 | 128 |
| ZZWOLF9 | 110 |
| CEIL5_1 | 103 |
| F_SKY1 | 98 |
| CEMENT1 | 88 |
| ZZWOLF5 | 87 |
| MIDGRATE | 54 |
| FLAT5_2 | 49 |
| MARBLE3 | 43 |
| SPACEW4 | 42 |
| MARBLE1 | 41 |
| BSTONE2 | 39 |
| FLOOR7_2 | 37 |
| FLOOR6_2 | 34 |
| MARBLE2 | 32 |
| BIGDOOR4 | 26 |
| BIGBRIK1 | 24 |
| CEIL1_3 | 21 |
| CRATWIDE | 21 |
| WOODGARG | 20 |
| FLOOR6_1 | 19 |
| CEIL1_2 | 15 |
| BRICK4 | 14 |
| FLAT5 | 12 |
| MARBLOD1 | 12 |
| NUKAGE1 | 12 |
| ZZWOLF2 | 12 |
| FIRELAV3 | 10 |
| GATE3 | 10 |
| ROCK4 | 10 |
| FLAT2 | 9 |
| FLOOR4_8 | 9 |
| FLAT5_6 | 8 |
| SUPPORT2 | 8 |
| SW1COMP | 8 |
| DOORTRAK | 6 |
| SLADWALL | 6 |
| STONE2 | 6 |
| BIGDOOR2 | 5 |
| FLAT1_2 | 5 |
| FLAT3 | 5 |
| FLOOR5_3 | 5 |
| MARBFACE | 5 |
| DEM1_5 | 4 |
| DEM1_6 | 4 |
| DOORBLU2 | 4 |
| DOORRED2 | 4 |
| MARBFAC2 | 4 |
| MARBFAC3 | 4 |
| MARBFAC4 | 4 |
| MIDBRN1 | 4 |
| RROCK14 | 4 |
| SW1MARB | 4 |
| TANROCK5 | 4 |
| BIGDOOR5 | 3 |
| CEMENT9 | 3 |
| COMPBLUE | 3 |
| SW2COMP | 3 |
| SW2SATYR | 3 |
| TLITE6_5 | 3 |
| BFALL3 | 2 |
| BIGDOOR3 | 2 |
| BROWNGRN | 2 |
| CEIL3_5 | 2 |
| DOORYEL2 | 2 |
| GATE4 | 2 |
| STEP1 | 2 |
| SW1PIPE | 2 |
| BIGDOOR1 | 1 |
| BLOOD1 | 1 |
| BLOOD2 | 1 |
| BSTONE3 | 1 |
| EXITSIGN | 1 |
| FLAT19 | 1 |
| FLAT5_8 | 1 |
| FWATER1 | 1 |
| GSTFONT1 | 1 |
| SLADPOIS | 1 |
| SLADSKUL | 1 |
| SPCDOOR3 | 1 |
| STEP2 | 1 |
| SW1ROCK | 1 |
| SW1SATYR | 1 |
| SW1SLAD | 1 |
| SW1STON6 | 1 |
| SW2BLUE | 1 |
| SW2CMT | 1 |
| SW2COMM | 1 |
| SW2DIRT | 1 |
