hexen hexen 0 monsters 0 items 1 image(s)
AI Analysis
A single-map Doom II PWAD replacing MAP24, built in Hexen format for ZDoom-family ports. The level appears to be an early or architectural build: it contains no monsters, items, weapons, keys, or teleports, focusing instead on layout and detailing. Geometry is moderately complex for its size, with heavy use of tech/industrial textures and some outdoor sky/grass elements. Overall it plays more like a visual/structural test map than a combat encounter.
Tags
detailed_geometrydoom2experimentalhexen_formatindustrialno_itemsno_monstersnon_combatoutdoor_areassingle_mapskytechbasezdoom
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 26 |
| Linedefs | 1651 |
| Sidedefs | 3025 |
| Vertices | 1958 |
| Sectors | 248 |
| Segs | 4001 |
| SSectors | 1302 |
| Nodes | 1301 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 0 |
| HMP items | 0 |
| HTR items | 0 |
No per-type monster breakdown available.
No per-type item breakdown available.
| NWALL049 | 548 |
| NWALL052 | 394 |
| HOB11 | 364 |
| NWALL003 | 322 |
| CEIL5_2 | 224 |
| F_SKY1 | 88 |
| BIGDOOR1 | 48 |
| HOB15 | 48 |
| WOOD8 | 48 |
| GRATE | 34 |
| TEKGREN1 | 33 |
| GYPWAL2 | 32 |
| RWN1 | 31 |
| UNREAL | 26 |
| FLAT2 | 25 |
| FLATNEW1 | 25 |
| N_WARNF0 | 22 |
| SHAWN2 | 22 |
| GRASS2 | 21 |
| FLAT19 | 20 |
| WFALL1 | 18 |
| DOORSTOP | 14 |
| FLAT5_4 | 14 |
| CRATOP1 | 12 |
| FLAT5_2 | 11 |
| N_WARN1 | 11 |
| FLAT23 | 10 |
| FLAT3 | 9 |
| FLAT10 | 8 |
| HOB12 | 8 |
| PIPES1 | 8 |
| PIPES2 | 8 |
| RWN35 | 7 |
| ADEL_F71 | 5 |
| WOOD6 | 5 |
| PIPES5 | 4 |
| PIPES6 | 4 |
| MOSSY1 | 2 |
| CEIL5_1 | 1 |
| ILTG | 1 |
| Q2SKY1 | 1 |
| QFLAT17 | 1 |
