doom vanilla_or_boom 0 monsters 3 items 2 image(s)
AI Analysis
A compact Doom II deathmatch arena built from simple techbase/stone textures, with very low complexity and fast sightlines. There are no monsters, and the gameplay revolves around grabbing the available heavy weapons (BFG, rocket launcher, super shotgun). With no ammo pickups listed, control of spawns and weapon timing matters more than resource stockpiling. Includes a secret exit, but otherwise plays as a straightforward, quick-frag map.
Tags
ammo_tightarena_fightsdeathmatcheasyincidental_combatsecret_exitsmalltechbasevanilla_compatibleweapon_focused
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | yes |
| Things | 12 |
| Linedefs | 49 |
| Sidedefs | 88 |
| Vertices | 48 |
| Sectors | 15 |
| Segs | 101 |
| SSectors | 42 |
| Nodes | 41 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 3 |
| HMP items | 3 |
| HTR items | 3 |
No per-type monster breakdown available.
| bfg9000 | 1 |
| rocket_launcher | 1 |
| super_shotgun | 1 |
| BROWN96 | 82 |
| STONE2 | 74 |
| CEIL3_5 | 15 |
| FLAT20 | 5 |
| BLOOD1 | 4 |
| FLAT10 | 3 |
| FLOOR4_8 | 2 |
| LITE3 | 2 |
| LAVA1 | 1 |
| SW1GRAY | 1 |
