AI Analysis
This WAD contains a single large and complex map featuring 395 things, 2364 linedefs, and 456 sectors, indicating a dense and intricate level design. The monster roster is diverse and challenging, including archviles, barons, cacodemons, chaingunners, hell knights, mancubi, and pain elementals, suggesting a high difficulty with significant hitscanner and heavy monster presence. Resources appear balanced but lean towards moderate scarcity, requiring careful ammo and health management. The environment uses a mix of textures dominated by rocky, marble, metal, and hellish motifs, creating a hybrid techbase and hell theme. The map progression is likely nonlinear with key hunts and exploration elements. It is designed for DOOM2 and compatible with vanilla Doom engine limits.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue_skull, red_skull |
| Secret Exit | no |
| Things | 395 |
| Linedefs | 2364 |
| Sidedefs | 3873 |
| Vertices | 2232 |
| Sectors | 456 |
| Segs | 4118 |
| SSectors | 1781 |
| Nodes | 1780 |
| UV monsters | 162 |
| HMP monsters | 162 |
| HTR monsters | 162 |
| UV items | 180 |
| HMP items | 180 |
| HTR items | 180 |
| spectre | 44 |
| shotgun_guy | 21 |
| cacodemon | 18 |
| chaingun_guy | 18 |
| revenant | 16 |
| hell_knight | 13 |
| baron | 10 |
| pain_elemental | 9 |
| lost_soul | 6 |
| mancubus | 4 |
| demon | 2 |
| archvile | 1 |
| shell_box | 41 |
| medikit | 30 |
| cell | 20 |
| ammo_box | 19 |
| cell_pack | 12 |
| rocket | 10 |
| rocket_box | 9 |
| stimpack | 9 |
| soulsphere | 7 |
| chainsaw | 5 |
| green_armor | 5 |
| blue_armor | 3 |
| backpack | 2 |
| light_amp_goggles | 2 |
| megasphere | 2 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| GSTONE1 | 520 |
| MARBGRAY | 312 |
| METAL | 212 |
| RROCK03 | 170 |
| METAL2 | 167 |
| DEM1_5 | 164 |
| STONE | 159 |
| PANEL4 | 149 |
| METAL7 | 131 |
| BLAKWAL2 | 128 |
| BROVINE2 | 119 |
| BLAKWAL1 | 114 |
| SLIME15 | 96 |
| RROCK19 | 94 |
| BRONZE3 | 92 |
| BRICK10 | 90 |
| F_SKY1 | 81 |
| FLOOR0_1 | 37 |
| WOODMET1 | 35 |
| SLIME13 | 31 |
| CEIL5_1 | 30 |
| RROCK09 | 29 |
| ICKWALL7 | 28 |
| BRONZE4 | 26 |
| SKY1 | 23 |
| CRACKLE2 | 22 |
| DOORTRAK | 22 |
| RROCK20 | 22 |
| BIGDOOR7 | 19 |
| TLITE6_1 | 18 |
| SKY3 | 16 |
| STEP1 | 16 |
| STEP2 | 16 |
| CEMENT9 | 14 |
| RROCK12 | 14 |
| BSTONE2 | 12 |
| CEIL1_3 | 12 |
| SKINFACE | 12 |
| SLIME14 | 12 |
| SP_HOT1 | 12 |
| CEIL3_1 | 11 |
| MIDBARS1 | 10 |
| BRICK9 | 9 |
| BIGDOOR5 | 8 |
| DOORRED2 | 8 |
| FLAT1_2 | 8 |
| FLAT5_2 | 8 |
| GSTSATYR | 8 |
| METAL6 | 8 |
| SILVER1 | 8 |
| STONE4 | 8 |
| CEIL1_2 | 7 |
| FLAT5_4 | 7 |
| BIGDOOR2 | 6 |
| COMPBLUE | 6 |
| LITE5 | 6 |
| RROCK01 | 6 |
| SLIME10 | 6 |
| FLAT5_1 | 5 |
| BFALL4 | 4 |
| BSTONE3 | 4 |
| DOOR1 | 4 |
| DOORSTOP | 4 |
| FLOOR5_1 | 4 |
| FWATER1 | 4 |
| GRASS2 | 4 |
| PANCASE2 | 4 |
| RROCK05 | 4 |
| SPCDOOR2 | 4 |
| ASHWALL7 | 3 |
| BIGDOOR6 | 3 |
| BLOOD1 | 3 |
| FLAT1_3 | 3 |
| FLAT5_7 | 3 |
| FWATER2 | 3 |
| GRNLITE1 | 3 |
| MARBFAC4 | 3 |
| ROCKRED1 | 3 |
| ASHWALL6 | 2 |
| BRICK11 | 2 |
| GRAY1 | 2 |
| GSTLION | 2 |
| LAVA3 | 2 |
| LITEBLU4 | 2 |
| MARBFACE | 2 |
| MODWALL3 | 2 |
| MODWALL4 | 2 |
| SP_DUDE2 | 2 |
| SW1SATYR | 2 |
| BIGDOOR3 | 1 |
| CEIL4_3 | 1 |
| CRATOP2 | 1 |
| DOOR3 | 1 |
| EXITSIGN | 1 |
| FIREBLU1 | 1 |
| FLAT14 | 1 |
| FLOOR0_3 | 1 |
| FLOOR1_6 | 1 |
| FWATER3 | 1 |
| LAVA1 | 1 |
| LITE3 | 1 |
| LITEBLU1 | 1 |
| MFLR8_3 | 1 |
| NUKAGE2 | 1 |
| PANRED | 1 |
| RROCK02 | 1 |
| SP_DUDE5 | 1 |
| SPCDOOR1 | 1 |
| SW1GSTON | 1 |
| SW1MARB | 1 |
| SW1SLAD | 1 |
| SW2GSTON | 1 |
| TLITE6_4 | 1 |
| WOODMET3 | 1 |
