doom vanilla_or_boom 0 monsters 187 items 2 image(s)
AI Analysis
This WAD contains a single medium-scale map featuring 261 things and 124 sectors. It is designed for DOOM2 with vanilla or Boom compatibility and includes a balanced arsenal with all classic weapons and moderate ammo supplies. Notably, there are no monsters present, making it a non-combat or puzzle-focused map with teleportation mechanics but no key hunts or secret exits. The environment uses a mix of techbase and industrial textures with some marble and stone elements, suggesting a varied but cohesive theme. Progression appears linear without complex navigation or boss encounters.
Tags
ammo_plentifulboom_compatibleindustriallinearmedium_mapsno_monsterstechbaseteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 261 |
| Linedefs | 898 |
| Sidedefs | 1219 |
| Vertices | 997 |
| Sectors | 124 |
| Segs | 1470 |
| SSectors | 460 |
| Nodes | 459 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 187 |
| HMP items | 187 |
| HTR items | 187 |
No per-type monster breakdown available.
| health_bonus | 40 |
| armor_bonus | 36 |
| shells | 25 |
| ammo_clip | 24 |
| stimpack | 15 |
| rocket | 10 |
| shell_box | 7 |
| ammo_box | 5 |
| medikit | 5 |
| light_amp_goggles | 4 |
| berserk | 3 |
| cell_pack | 2 |
| rocket_box | 2 |
| backpack | 1 |
| chaingun | 1 |
| invisibility | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| ICKWALL7 | 249 |
| ASHWALL2 | 183 |
| BRICK10 | 100 |
| MARBLE3 | 54 |
| FLOOR6_2 | 46 |
| FLOOR7_2 | 43 |
| ROCK2 | 40 |
| DEM1_6 | 30 |
| DOORTRAK | 30 |
| METAL2 | 30 |
| SLIME13 | 27 |
| BRONZE3 | 24 |
| FLOOR4_8 | 21 |
| BRICK12 | 18 |
| PIPEWAL2 | 18 |
| STONE3 | 18 |
| ZIMMER7 | 17 |
| FLAT20 | 15 |
| DOOR3 | 14 |
| CEIL5_2 | 13 |
| MIDGRATE | 12 |
| ZIMMER8 | 12 |
| PANCASE2 | 10 |
| NUKAGE1 | 9 |
| STEP4 | 9 |
| SLOPPY1 | 8 |
| STONE2 | 8 |
| FLOOR3_3 | 6 |
| ICKWALL1 | 6 |
| MARBLE1 | 6 |
| PANCASE1 | 6 |
| BFALL1 | 5 |
| BSTONE2 | 5 |
| RROCK13 | 5 |
| BIGDOOR4 | 4 |
| FLAT4 | 4 |
| LITE3 | 4 |
| METAL | 4 |
| PANBOOK | 4 |
| RROCK02 | 4 |
| WOOD3 | 4 |
| BLOOD2 | 3 |
| CEIL3_3 | 3 |
| EXITSTON | 3 |
| FLOOR5_4 | 3 |
| MIDBARS1 | 3 |
| PANBORD2 | 3 |
| BIGDOOR2 | 2 |
| BIGDOOR7 | 2 |
| FLAT1_2 | 2 |
| FLAT5_1 | 2 |
| FLOOR5_1 | 2 |
| MIDBARS3 | 2 |
| PANBLUE | 2 |
| PANEL5 | 2 |
| SLIME09 | 2 |
| SPCDOOR3 | 2 |
| SW2COMM | 2 |
| WOOD1 | 2 |
| BLOOD1 | 1 |
| CEIL3_5 | 1 |
| F_SKY1 | 1 |
| GATE4 | 1 |
| RROCK15 | 1 |
| SFALL1 | 1 |
| SLIME01 | 1 |
| SLIME15 | 1 |
| SW2MET2 | 1 |
| SW2WOOD | 1 |
| TLITE6_6 | 1 |
| WOODMET1 | 1 |
| WOODMET2 | 1 |
