doom vanilla_or_boom 1171 monsters 821 items 2 image(s)
AI Analysis
Miasma is a single large and complex map designed for Doom 2 with a challenging difficulty level, featuring mostly optional harder encounters. The map contains a very high count of monsters and linedefs, indicating a dense and intricate layout with extensive use of custom textures and graphics. Combat involves a mix of hitscanners and varied monster types, with resource balance leaning towards moderate ammo and health availability. The theme blends natural and rocky textures with some unique custom art, suggesting a somewhat organic or cave-like environment. Progression is linear with some complexity, and the map is Boom-compatible but not suitable for ZDaemon due to extended node usage.
Tags
ammo_plentifulboom_compatiblecavehardhitscanner_heavylarge_megawadlinearmoderate_health
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Thomas "tourniquet" Seifert |
| Teleports | yes |
| Keys | blue, blue_skull, red, red_skull, yellow, yellow_skull |
| Secret Exit | no |
| Things | 2747 |
| Linedefs | 41324 |
| Sidedefs | 35892 |
| Vertices | 35054 |
| Sectors | 4775 |
| Segs | 0 |
| SSectors | 0 |
| Nodes | 96380 |
| UV monsters | 1144 |
| HMP monsters | 920 |
| HTR monsters | 863 |
| UV items | 808 |
| HMP items | 676 |
| HTR items | 674 |
| imp | 286 |
| revenant | 221 |
| hell_knight | 202 |
| archvile | 65 |
| baron | 65 |
| cacodemon | 59 |
| chaingun_guy | 56 |
| shotgun_guy | 53 |
| zombieman | 33 |
| spectre | 32 |
| pain_elemental | 30 |
| mancubus | 28 |
| demon | 16 |
| cyberdemon | 15 |
| arachnotron | 8 |
| spider_mastermind | 2 |
| rocket_box | 137 |
| rocket | 130 |
| armor_bonus | 112 |
| stimpack | 91 |
| shells | 59 |
| ammo_clip | 52 |
| health_bonus | 51 |
| shell_box | 43 |
| cell_pack | 34 |
| medikit | 34 |
| cell | 24 |
| soulsphere | 12 |
| ammo_box | 9 |
| green_armor | 5 |
| megasphere | 5 |
| plasma_rifle | 4 |
| rocket_launcher | 3 |
| backpack | 2 |
| berserk | 2 |
| bfg9000 | 2 |
| blue_armor | 2 |
| chaingun | 2 |
| shotgun | 2 |
| super_shotgun | 2 |
| computer_area_map | 1 |
| invulnerability | 1 |
| PIPEDRK1 | 5166 |
| TNQROCK5 | 3976 |
| GN_ROCK1 | 3457 |
| TNQMETL2 | 2558 |
| TNQROCK1 | 2245 |
| TNQSUP4 | 1486 |
| TGRENWAL | 1466 |
| BRICKPL0 | 1443 |
| PIPEVERT | 1405 |
| TNQSUP1 | 1391 |
| F_SKY1 | 1281 |
| TNQSUP9 | 1235 |
| TMET3 | 1134 |
| NUKAGE1 | 912 |
| TDIAMOND | 906 |
| TNQROK10 | 838 |
| TNQROCK3 | 776 |
| NUKE24 | 694 |
| CMNTDARK | 679 |
| TNQMID4 | 678 |
| TCMNDARK | 632 |
| RROCK04 | 589 |
| SFALL1 | 589 |
| TNQLITE3 | 561 |
| BROWN5 | 553 |
| TNQROK11 | 504 |
| TFLAT15 | 500 |
| GRROCK1 | 440 |
| BROWN6 | 435 |
| FLOOR03D | 399 |
| TFLAT5 | 363 |
| BROWN3 | 362 |
| TFLAT9 | 340 |
| BROWN4 | 282 |
| TGREN | 267 |
| BROWN1F1 | 223 |
| NUKEFLIP | 214 |
| TFLAT11 | 207 |
| TNQTEK5 | 205 |
| TMET1 | 200 |
| TNQSUP8 | 200 |
| TNQSUP3 | 189 |
| TMET2 | 181 |
| CEIL5_2 | 177 |
| WOODMET1 | 158 |
| TNQSUP2 | 144 |
| TNQHEXA | 143 |
| PIPEDRK2 | 142 |
| PIPEFLIP | 138 |
| TFLAT1 | 130 |
| STEP5 | 125 |
| SUPPORT3 | 121 |
| TFLAT4 | 120 |
| PIPE6 | 111 |
| TNQSUP7 | 102 |
| TNQHEXB | 89 |
| STARDRK1 | 77 |
| GATE4GN | 73 |
| TNQMID3 | 71 |
| GRNSTRP | 69 |
| RROCK19 | 60 |
| STARDRK2 | 60 |
| TWOOD1 | 55 |
| BROWN1 | 49 |
| COMPWERD | 46 |
| WOOD5 | 46 |
| TNQSUP5 | 39 |
| TNQWOOD1 | 37 |
| TVINE2 | 33 |
| TWIRE2H | 33 |
| SW1COMP | 32 |
| BRNVIN1 | 30 |
| WOOD7 | 28 |
| TNQLIT2 | 26 |
| TNQSUP6 | 24 |
| BLKSW0 | 23 |
| WOODMET2 | 23 |
| TNQSW3A | 21 |
| TLITE65G | 19 |
| WOOD8 | 18 |
| TNQWOOD2 | 13 |
| TWOOD2 | 13 |
| WOOD9 | 13 |
| EXIT_TEK | 9 |
| TEKWALL2 | 9 |
| TNQSW2A | 9 |
| TNQSW3B | 9 |
| SW2PIPE | 8 |
| PIPE4 | 7 |
| FLAT5_2 | 5 |
| WOOD12 | 5 |
| BIGDOOR7 | 4 |
| COMPSPAN | 4 |
| DOORRED | 4 |
| MIDVINE2 | 4 |
| SLADRIP1 | 4 |
| SW1BRNGN | 4 |
| WOOD6 | 4 |
| BLODGR1 | 3 |
| BROVINE2 | 3 |
| DOORBLU | 3 |
| DOORYEL | 2 |
| DOORYEL2 | 2 |
| SW1WDMET | 2 |
| BROVINE | 1 |
| DOORBLU2 | 1 |
| EXITGRN | 1 |
