AI Analysis
This WAD contains a single large, complex map featuring 126 monsters with a heavy hitscanner presence, including numerous imps, chaingunners, and shotgun guys, alongside a few archviles and barons. The combat is challenging, emphasizing intense fights with balanced projectile and hitscan threats. Resources are moderately generous, with ample health bonuses and a variety of weapons including chaingun, plasma rifle, and rocket launcher. The environment blends techbase and industrial textures with some rocky and lava elements, supporting a mostly linear progression with teleport use but no key hunts or secret exits. Designed for DOOM2, it is compatible with vanilla Doom engine limits and offers a tough single-player experience with small-scale deathmatch potential.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 362 |
| Linedefs | 790 |
| Sidedefs | 1141 |
| Vertices | 795 |
| Sectors | 155 |
| Segs | 1307 |
| SSectors | 415 |
| Nodes | 414 |
| UV monsters | 126 |
| HMP monsters | 126 |
| HTR monsters | 126 |
| UV items | 130 |
| HMP items | 130 |
| HTR items | 130 |
| imp | 42 |
| shotgun_guy | 31 |
| chaingun_guy | 13 |
| demon | 11 |
| zombieman | 9 |
| spectre | 8 |
| baron | 4 |
| cacodemon | 3 |
| hell_knight | 2 |
| arachnotron | 1 |
| archvile | 1 |
| revenant | 1 |
| health_bonus | 45 |
| armor_bonus | 14 |
| medikit | 11 |
| shells | 11 |
| stimpack | 9 |
| super_shotgun | 6 |
| ammo_box | 4 |
| berserk | 4 |
| rocket | 3 |
| rocket_launcher | 3 |
| shell_box | 3 |
| soulsphere | 3 |
| invisibility | 2 |
| rocket_box | 2 |
| backpack | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| green_armor | 1 |
| light_amp_goggles | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| radiation_suit | 1 |
| ROCKRED1 | 122 |
| SP_ROCK1 | 117 |
| FLAT18 | 79 |
| FLOOR0_3 | 73 |
| GRAY4 | 64 |
| SLADWALL | 55 |
| STONE3 | 50 |
| CEIL5_1 | 41 |
| BROWNGRN | 33 |
| COMPWERD | 27 |
| BROWNHUG | 26 |
| CEMENT1 | 25 |
| FLAT10 | 21 |
| SKIN2 | 20 |
| SHAWN2 | 19 |
| FLAT5_8 | 18 |
| BROWN144 | 16 |
| SKSNAKE2 | 15 |
| FLAT5_3 | 14 |
| METAL1 | 14 |
| CEIL5_2 | 11 |
| FWATER1 | 11 |
| SKINFACE | 11 |
| STONE | 11 |
| CRATE1 | 10 |
| COMPBLUE | 9 |
| REDWALL | 9 |
| WOOD1 | 9 |
| F_SKY1 | 8 |
| FIRELAVA | 8 |
| STONE2 | 8 |
| TEKWALL1 | 8 |
| FIREMAG1 | 7 |
| FLAT1_2 | 7 |
| STEP5 | 7 |
| BIGDOOR2 | 6 |
| CRATWIDE | 6 |
| DOORTRAK | 6 |
| FLAT5_7 | 6 |
| GSTVINE1 | 6 |
| GSTONE1 | 5 |
| LAVA1 | 5 |
| EXITSIGN | 4 |
| METAL | 4 |
| STARG3 | 4 |
| GATE2 | 3 |
| MARBFACE | 3 |
| NUKAGE1 | 3 |
| PLAT1 | 3 |
| SKINMET1 | 3 |
| BIGDOOR1 | 2 |
| BLOOD1 | 2 |
| FLOOR4_8 | 2 |
| FLOOR5_1 | 2 |
| GSTLION | 2 |
| CEIL3_1 | 1 |
| CONS1_1 | 1 |
| FLAT5_6 | 1 |
| GATE1 | 1 |
| SHAWN1 | 1 |
| SW1CMT | 1 |
| SW1COMP | 1 |
| SW1SKIN | 1 |
| SW1SLAD | 1 |
