AI Analysis
I am Evil 2 is a single-map Doom II PWAD featuring one compact level with 14 sectors and a modest number of linedefs and vertices. The monster roster is heavily skewed toward Hell Knights, with 36 out of 38 monsters being Hell Knights, accompanied by minimal hitscanner presence and no bosses, creating a projectile-heavy combat experience. Resources are moderately sparse, with limited ammo and health pickups, emphasizing careful ammo management. The map uses a mix of marble, gray, and techbase textures, suggesting a somewhat industrial or fortress-like theme. The level is linear with no keys or teleports, designed for straightforward progression. It is compatible with any port and Doom II IWAD, with no advanced features requiring Boom or other source ports.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Dr. Beefstupid |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 63 |
| Linedefs | 66 |
| Sidedefs | 99 |
| Vertices | 73 |
| Sectors | 14 |
| Segs | 115 |
| SSectors | 31 |
| Nodes | 30 |
| UV monsters | 38 |
| HMP monsters | 34 |
| HTR monsters | 28 |
| UV items | 16 |
| HMP items | 16 |
| HTR items | 16 |
| hell_knight | 36 |
| imp | 1 |
| shotgun_guy | 1 |
| shell_box | 7 |
| rocket | 3 |
| ammo_box | 2 |
| chaingun | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| MARBLE1 | 26 |
| MARBGRAY | 9 |
| BRONZE1 | 8 |
| GRAYBIG | 8 |
| F_SKY1 | 5 |
| GRASS1 | 5 |
| MFLR8_1 | 5 |
| CRATWIDE | 4 |
| GRAY1 | 4 |
| FLAT19 | 3 |
| FLAT5_4 | 3 |
| FLOOR7_2 | 3 |
| FLOOR7_1 | 2 |
| SPCDOOR3 | 2 |
| STEPTOP | 2 |
| CEIL5_1 | 1 |
| CRATOP1 | 1 |
| SW1MARB | 1 |
| ZDOORB1 | 1 |
