doom vanilla_or_boom 185 monsters 616 items 2 image(s)

AI Analysis

This WAD contains a single map originally based on Doom's E1M1, adapted for Doom II. It is designed primarily for deathmatch but supports single and cooperative play, featuring a compact layout with ambush points and backtracking opportunities. The monster and item balance is typical of Doom II, with no new graphics, sounds, or music, maintaining vanilla compatibility. The theme is a modified techbase environment with common Doom II textures and a moderate complexity of linedefs and sectors. Progression is linear with a focus on player encounters rather than exploration or key hunts.

Tags
deathmatchlinearmoderateshort_mapstechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Jack Linn, Eric Kloss
Teleportsyes
Keys
Secret Exitno
Things914
Linedefs752
Sidedefs1029
Vertices856
Sectors123
Segs1245
SSectors476
Nodes475
UV monsters185
HMP monsters28
HTR monsters26
UV items616
HMP items615
HTR items615
shotgun_guy123
zombieman17
imp16
demon15
baron10
cyberdemon2
spectre2
medikit148
ammo_box135
rocket_box123
blue_armor87
shell_box41
armor_bonus25
chaingun13
health_bonus13
shotgun13
rocket_launcher11
shells3
ammo_clip2
green_armor1
stimpack1
STARTAN3330
BROWNGRN132
BROWN1107
FLOOR4_842
SUPPORT234
GATE130
BROWN14429
STARG329
COMPTALL25
CEIL1_124
TEKWALL424
CEIL3_523
COMPBLUE23
STEP619
FLOOR5_217
TEKWALL116
CEIL5_214
DOORSTOP14
FLOOR5_114
LITE314
FLOOR7_213
NUKE2413
FLAT2012
MIDGRATE12
SLADWALL12
COMPSPAN9
F_SKY19
STARGR19
DOORTRAK8
EXITSIGN8
EXITDOOR6
FLAT5_55
TLITE6_55
BROWN964
FLOOR6_24
FLOOR7_14
NUKAGE34
STEP13
TLITE6_63
BIGDOOR22
BIGDOOR42
BLOOD32
CEIL5_12
FLAT142
FLAT232
STEP22
TLITE6_12
BROWNHUG1
DOOR11
DOOR31
FLAT191
FLOOR1_11
FLOOR1_61
FLOOR3_31
FLOOR4_51
FLOOR4_61
FLOOR5_31
FLOOR6_11
FWATER11
FWATER41
SW1STRTN1
TLITE6_41

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