Raw model (for completeness)
{
"meta": {
"id": "c42bd15d-86fa-4c41-9691-be9ae3062276",
"sha1": "8bb58c00b8d79a8921ca9cae65e633520b843b8c",
"sha256": "496f0486abe842306f6081a7512deddd6f2c86adbe7e6accc9a38e26ae31d937",
"title": "JC1 for DOOM II",
"filenames": [
"JC1.WAD"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-11-01 14:55:49",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "JC1 for DOOM II",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-11-01 14:55:49",
"file": {
"type": "PWAD",
"size": 142508,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/8bb58c00b8d79a8921ca9cae65e633520b843b8c/8bb58c00b8d79a8921ca9cae65e633520b843b8c.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "JC1 for DOOM II",
"description": "JC1 for DOOM II is a single-map PWAD featuring a fairly large and challenging level designed for DOOM II. The map avoids dead ends, hidden traps, and undefeatable monsters, focusing instead on legitimate monster encounters and thoughtful gameplay. Early ammo is scarce but becomes plentiful as the level progresses. The environment uses a mix of rock, metal, wood, and techbase textures, suggesting a varied but cohesive theme. The level supports single-player, cooperative, and deathmatch modes with difficulty settings, and it maintains a linear progression without complex key hunts or teleport reliance. It is compatible with the DOOM II engine and does not introduce new graphics or sounds.",
"authors": [
"John Castelli"
],
"tags": [
"ammo_plentiful",
"ammo_tight",
"boom_compatible",
"doom2",
"hard",
"linear",
"medium_maps",
"mixed_theme",
"monster_swarms",
"techbase"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "Title : JC1 for DOOM II\nAuthor : John Castelli\nEmail Address : JayCaste@aol.com\n\nDescription : No story, no reason, just a fairly large and\n challenging new level. No dead ends, no killer\n floors or ceilings, no traps that dump hordes of\n monsters on you, no secrets that aren't marked\n somehow, no walls are hidden from the auto map,\n no undefeatable monsters, no misaligned textures.\n\n There are plenty of legitimate monsters, traps,\n tricks, and secrets. A couple areas require\n a bit of thought, but hopefully won't be too\n frustrating. Ammo is a bit scarce in the\n beginning, but soon becomes plentyfull.\n\nMap Level # : Map 01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes\nNew Sounds : No\nNew Graphics : No\n\n* Copyright / Permissions *\n\nJust ask me if you want to do anything with this wad file.\nI can't imagine what you'd want to do, but there it is."
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
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"linedefs": 1173,
"sidedefs": 1608,
"vertices": 1013,
"sectors": 218,
"segs": 1708,
"ssectors": 455,
"nodes": 454,
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"SKINSCAB": 1,
"SLIME01": 2,
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"DOORTRAK": 67,
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"SW1COMM": 1,
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}
},
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"archvile": 2,
"baron": 2,
"cacodemon": 11,
"chaingun_guy": 92,
"demon": 8,
"hell_knight": 2,
"imp": 45,
"lost_soul": 8,
"mancubus": 3,
"pain_elemental": 3,
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"shotgun_guy": 24,
"spectre": 17,
"zombieman": 15
},
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"melee": 25,
"projectile": 103
}
},
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"backpack": 2,
"blue_armor": 1,
"cell_pack": 25,
"chainsaw": 1,
"green_armor": 7,
"invisibility": 2,
"light_amp_goggles": 1,
"medikit": 39,
"megasphere": 5,
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"rocket_launcher": 1,
"shell_box": 22,
"shotgun": 1,
"soulsphere": 5,
"super_shotgun": 1
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"cells": 25,
"rockets": 14,
"shells": 22
},
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]
},
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],
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"hmp_monsters": 227,
"htr_monsters": 156,
"uv_items": 152,
"hmp_items": 152,
"htr_items": 152
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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"type": null
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