doom vanilla_or_boom 123 monsters 94 items 2 image(s)
AI Analysis
This WAD contains a single, very hard map designed as a survival challenge within one room. It features a high-intensity combat scenario with a focus on enduring waves of monsters rather than exploration or complex level design. The monster profile is dense and aggressive, emphasizing hitscanner threats and continuous pressure. Resources are likely tight to maintain difficulty, and the theme is minimalistic, with no detailed textures or varied environments. The progression is linear and confined, suitable for DOOM2 and compatible with vanilla or Boom engines. This WAD is a compact, brutal test of player endurance rather than a traditional multi-map experience.
Tags
ammo_tighthitscanner_heavylinearsingle_mapsurvivalvanilla_compatiblevery_hard
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Dean "deathz0r" Joseph |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 221 |
| Linedefs | 66 |
| Sidedefs | 66 |
| Vertices | 78 |
| Sectors | 3 |
| Segs | 78 |
| SSectors | 31 |
| Nodes | 30 |
| UV monsters | 123 |
| HMP monsters | 108 |
| HTR monsters | 87 |
| UV items | 94 |
| HMP items | 94 |
| HTR items | 94 |
| lost_soul | 33 |
| cacodemon | 30 |
| hell_knight | 13 |
| revenant | 12 |
| mancubus | 9 |
| baron | 8 |
| arachnotron | 6 |
| pain_elemental | 6 |
| archvile | 4 |
| cyberdemon | 1 |
| spider_mastermind | 1 |
| rocket_box | 28 |
| shell_box | 17 |
| cell_pack | 11 |
| medikit | 8 |
| green_armor | 6 |
| invulnerability | 5 |
| soulsphere | 4 |
| blue_armor | 3 |
| invisibility | 3 |
| megasphere | 3 |
| backpack | 1 |
| bfg9000 | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| SKY1 | 26 |
| GRAY4 | 7 |
| BRICK11 | 4 |
| BRICK12 | 4 |
| BRICK6 | 4 |
| BRICK7 | 4 |
| BRICK9 | 4 |
| GSTONE1 | 4 |
| METAL1 | 4 |
| SILVER1 | 4 |
| FLAT18 | 2 |
| FLOOR0_3 | 2 |
| F_SKY1 | 1 |
| FLAT10 | 1 |
| SW1GRAY | 1 |
