doom vanilla_or_boom 2 monsters 85 items 2 image(s)
AI Analysis
Impending Doom is a single-map WAD featuring one challenging level set in a high-tech Doom 2 environment. The map is compact with 19 sectors and a modest number of linedefs, emphasizing a boss-centric combat style with both a Cyberdemon and Spider Mastermind present. Resources are relatively generous, including multiple armor bonuses, health bonuses, and powerful weapons like the BFG9000 and plasma rifle. The theme is predominantly industrial and metallic, with textures such as METAL, GATE, and BRONZE. The gameplay is linear and designed for single-player and deathmatch modes, with no new graphics or sounds added. It is compatible with the Doom 2 engine and IWAD.
Tags
ammo_plentifulboss_encountersdoom2generous_healthindustriallinearsingle_mapvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Daniel A. Miller |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 118 |
| Linedefs | 103 |
| Sidedefs | 143 |
| Vertices | 109 |
| Sectors | 19 |
| Segs | 159 |
| SSectors | 49 |
| Nodes | 48 |
| UV monsters | 2 |
| HMP monsters | 2 |
| HTR monsters | 2 |
| UV items | 85 |
| HMP items | 85 |
| HTR items | 85 |
| cyberdemon | 1 |
| spider_mastermind | 1 |
| armor_bonus | 18 |
| health_bonus | 16 |
| cell_pack | 8 |
| ammo_box | 6 |
| backpack | 6 |
| rocket_box | 5 |
| shells | 4 |
| plasma_rifle | 3 |
| chaingun | 2 |
| invisibility | 2 |
| rocket_launcher | 2 |
| berserk | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| green_armor | 1 |
| invulnerability | 1 |
| light_amp_goggles | 1 |
| megasphere | 1 |
| shell_box | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| BRONZE1 | 26 |
| METAL2 | 24 |
| METAL | 22 |
| BROWN96 | 17 |
| GATE2 | 14 |
| MARBLE1 | 13 |
| FLOOR4_8 | 5 |
| CEIL3_6 | 4 |
| F_SKY1 | 3 |
| FLOOR7_2 | 3 |
| GATE4 | 2 |
| CEIL5_2 | 1 |
| FLAT18 | 1 |
| FLOOR0_3 | 1 |
| FLOOR7_1 | 1 |
| GATE1 | 1 |
| GATE3 | 1 |
| TLITE6_6 | 1 |
