doom vanilla_or_boom 0 monsters 45 items 2 image(s)

AI Analysis

A tiny experimental map built to showcase moving teleports and Icon of Sin target behavior rather than traditional gameplay. Combat is essentially absent (no placed monsters), but the level hands out a full arsenal plus lots of rockets, cells, and health pickups. Progression is centered on teleport mechanics in a compact layout, making it more of a tech demo than a challenge for UV players.

Tags
ammo_plentifuldoom2experimentalgenerous_healthgimmick_maphellish_accentsnoncombatshortsmalltechbaseteleport_navigationvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keys
Secret Exitno
Things52
Linedefs54
Sidedefs88
Vertices65
Sectors10
Segs104
SSectors32
Nodes31
UV monsters0
HMP monsters0
HTR monsters0
UV items45
HMP items45
HTR items45
No per-type monster breakdown available.
rocket_box16
shell_box9
ammo_box6
cell_pack5
megasphere2
backpack1
bfg90001
chaingun1
plasma_rifle1
rocket_launcher1
shotgun1
super_shotgun1
BRONZE121
METAL221
STEPLAD112
FLOOR7_16
GATE26
SUPPORT36
BRICK95
ASHWALL64
F_SKY14
MARBFAC24
FIRELAVA3
ZZZFACE82
ZZZFACE92
DEM1_61
FWATER11
GRASS21
METAL31
SLIME151

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