doom vanilla_or_boom 0 monsters 45 items 2 image(s)

AI Analysis

A tiny experimental Doom II map built to demonstrate moving teleports and related behavior rather than provide a traditional fight. There are no monsters, but it hands out a full spread of high-tier weapons and lots of ammo and powerups (including BFG and megaspheres). Progression is essentially teleport-driven with no keys, making it more of a mechanics test room than a combat level.

Tags
ammo_plentifuldoom2experimentalno_monsterssmalltechbaseteleport_navigationvanilla_compatiblevery_shortweapons_showcase

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keys
Secret Exitno
Things52
Linedefs54
Sidedefs88
Vertices65
Sectors10
Segs104
SSectors32
Nodes31
UV monsters0
HMP monsters0
HTR monsters0
UV items45
HMP items45
HTR items45
No per-type monster breakdown available.
rocket_box16
shell_box9
ammo_box6
cell_pack5
megasphere2
backpack1
bfg90001
chaingun1
plasma_rifle1
rocket_launcher1
shotgun1
super_shotgun1
BRONZE121
METAL221
STEPLAD112
FLOOR7_16
GATE26
SUPPORT36
BRICK95
ASHWALL64
F_SKY14
MARBFAC24
FIRELAVA3
ZZZFACE82
ZZZFACE92
DEM1_61
FWATER11
GRASS21
METAL31
SLIME151

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