doom vanilla_or_boom 0 monsters 45 items 2 image(s)
AI Analysis
A tiny experimental Doom II map built to demonstrate moving teleports and related behavior rather than provide a traditional fight. There are no monsters, but it hands out a full spread of high-tier weapons and lots of ammo and powerups (including BFG and megaspheres). Progression is essentially teleport-driven with no keys, making it more of a mechanics test room than a combat level.
Tags
ammo_plentifuldoom2experimentalno_monsterssmalltechbaseteleport_navigationvanilla_compatiblevery_shortweapons_showcase
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 52 |
| Linedefs | 54 |
| Sidedefs | 88 |
| Vertices | 65 |
| Sectors | 10 |
| Segs | 104 |
| SSectors | 32 |
| Nodes | 31 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 45 |
| HMP items | 45 |
| HTR items | 45 |
No per-type monster breakdown available.
| rocket_box | 16 |
| shell_box | 9 |
| ammo_box | 6 |
| cell_pack | 5 |
| megasphere | 2 |
| backpack | 1 |
| bfg9000 | 1 |
| chaingun | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| BRONZE1 | 21 |
| METAL2 | 21 |
| STEPLAD1 | 12 |
| FLOOR7_1 | 6 |
| GATE2 | 6 |
| SUPPORT3 | 6 |
| BRICK9 | 5 |
| ASHWALL6 | 4 |
| F_SKY1 | 4 |
| MARBFAC2 | 4 |
| FIRELAVA | 3 |
| ZZZFACE8 | 2 |
| ZZZFACE9 | 2 |
| DEM1_6 | 1 |
| FWATER1 | 1 |
| GRASS2 | 1 |
| METAL3 | 1 |
| SLIME15 | 1 |
