doom vanilla_or_boom 5 monsters 52 items 2 image(s)
AI Analysis
SSDM6.WAD is a single-map Doom II PWAD featuring one large, complex level with 475 sectors and extensive linedefs. The monster count is low (5 total) but includes revenants and spectres, indicating moderate threat with a mix of hitscanners and melee enemies. Resources are moderately generous, with multiple ammo boxes, health packs, and powerful weapons like the BFG9000 and megasphere available. The map uses a variety of textures emphasizing rocky and ash wall themes, with some unique ladder and waterfall graphics. The level design is linear with some vertical elements such as tunnels and ladders, inspired by other WADs. It is compatible with Doom II and built from scratch using editors like D.E.T.H. and W.A.R.M.
Tags
ammo_plentifuldoom2hitscanner_heavylinearmoderaterocky_themesingle_mapvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Steve Sarlls |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 70 |
| Linedefs | 1436 |
| Sidedefs | 2607 |
| Vertices | 1272 |
| Sectors | 475 |
| Segs | 2987 |
| SSectors | 894 |
| Nodes | 893 |
| UV monsters | 4 |
| HMP monsters | 4 |
| HTR monsters | 1 |
| UV items | 52 |
| HMP items | 52 |
| HTR items | 13 |
| chaingun_guy | 2 |
| spectre | 2 |
| revenant | 1 |
| ammo_box | 10 |
| shell_box | 9 |
| medikit | 7 |
| rocket_box | 6 |
| berserk | 4 |
| blue_armor | 2 |
| cell_pack | 2 |
| chaingun | 2 |
| soulsphere | 2 |
| stimpack | 2 |
| super_shotgun | 2 |
| bfg9000 | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| ASHWALL3 | 1306 |
| CEIL5_2 | 700 |
| BRICK6 | 298 |
| F_SKY1 | 102 |
| RROCK10 | 64 |
| FWATER1 | 36 |
| RROCK19 | 29 |
| SHAWN2 | 24 |
| BRICK8 | 21 |
| DBRAIN1 | 16 |
| ASHWALL4 | 13 |
| BFALL1 | 13 |
| BLOOD1 | 10 |
| GSTONE1 | 9 |
| FLAT23 | 8 |
| SFALL1 | 2 |
| FLAT22 | 1 |
