hexen hexen 0 monsters 0 items 2 image(s)
AI Analysis
Set in a compact map with two key teleport points controlling monster flow, players must prevent enemies from reaching the second teleport to avoid losing. The combat features dense monster groups requiring careful crowd control, designed for cooperative play on a moderate to hard difficulty. The gameplay is linear with an emphasis on managing teleporting enemy waves rather than exploration or key hunts.
Tags
boom_compatiblechallenge_mapcoop_friendlylinearmonster_hordeteleport_navigation
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Freeborn, AmSeK |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 352 |
| Linedefs | 763 |
| Sidedefs | 1498 |
| Vertices | 980 |
| Sectors | 53 |
| Segs | 1924 |
| SSectors | 834 |
| Nodes | 833 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 0 |
| HMP items | 0 |
| HTR items | 0 |
No per-type monster breakdown available.
No per-type item breakdown available.
| FIREBLU1 | 113 |
| MIDSPACE | 96 |
| BFALL1 | 64 |
| F_SKY1 | 38 |
| MARBLE3 | 34 |
| MARBLE2 | 33 |
| BLOOD1 | 16 |
| GRASS1 | 15 |
| MARBLOD1 | 15 |
| FIRELAVA | 14 |
| FLAT5_6 | 13 |
| FLOOR7_2 | 5 |
| BIGDOOR5 | 2 |
| GATE3 | 2 |
| MARBFACE | 2 |
| RROCK02 | 2 |
| SW2MARB | 1 |
| SW2MET2 | 1 |
