doom vanilla_or_boom 51 monsters 131 items 2 image(s)
AI Analysis
Real DM is a single-map PWAD designed for DOOM II featuring innovative multiplayer mechanics. It introduces a Light Tracking System (LTS) that visually indicates opponent locations via lit blocks and door lights, enhancing tactical awareness. The map simulates 3D environments with interconnected above-ground and underground sectors, including sound cues and teleportation through lava pits. The level employs a mutual exit system requiring cooperation to finish, set in a hi-tech themed area with elevators and platforms. The gameplay is focused on player-versus-player combat with a moderate scale and a unique structural design emphasizing spatial awareness and interaction.
Tags
innovative_mechanicslinearmoderatemultiplayersingle_maptechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Noel Cornell |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 319 |
| Linedefs | 2812 |
| Sidedefs | 4321 |
| Vertices | 2854 |
| Sectors | 613 |
| Segs | 4965 |
| SSectors | 1996 |
| Nodes | 1995 |
| UV monsters | 51 |
| HMP monsters | 51 |
| HTR monsters | 51 |
| UV items | 131 |
| HMP items | 131 |
| HTR items | 131 |
| spectre | 12 |
| pain_elemental | 9 |
| chaingun_guy | 6 |
| imp | 6 |
| lost_soul | 5 |
| mancubus | 4 |
| revenant | 4 |
| arachnotron | 2 |
| archvile | 1 |
| cyberdemon | 1 |
| hell_knight | 1 |
| rocket | 25 |
| cell | 16 |
| health_bonus | 13 |
| rocket_box | 13 |
| armor_bonus | 12 |
| cell_pack | 12 |
| rocket_launcher | 7 |
| plasma_rifle | 6 |
| medikit | 4 |
| backpack | 3 |
| megasphere | 3 |
| super_shotgun | 3 |
| berserk | 2 |
| bfg9000 | 2 |
| invisibility | 2 |
| invulnerability | 2 |
| soulsphere | 2 |
| stimpack | 2 |
| chaingun | 1 |
| green_armor | 1 |
| ROCK5 | 1089 |
| ROCK1 | 795 |
| ASHWALL6 | 467 |
| BLAKWAL1 | 300 |
| FLAT5_5 | 299 |
| GRNROCK | 274 |
| SHAWN2 | 125 |
| STEP1 | 104 |
| F_SKY1 | 100 |
| RROCK20 | 98 |
| DOORSTOP | 91 |
| FIREBLU1 | 87 |
| GRASS2 | 69 |
| FLOOR1_1 | 60 |
| TLITE6_1 | 55 |
| DOOR1 | 49 |
| DBRAIN1 | 40 |
| GSTONE1 | 40 |
| LAVA1 | 40 |
| MIDGRATE | 40 |
| FLAT23 | 38 |
| LITE5 | 38 |
| FLOOR1_6 | 37 |
| ASHWALL2 | 30 |
| STEP5 | 24 |
| FLOOR6_1 | 23 |
| METAL6 | 21 |
| PIPES | 21 |
| SLIME09 | 21 |
| EXITSIGN | 20 |
| FLAT14 | 19 |
| CEIL5_1 | 18 |
| GRNLITE1 | 17 |
| LITE3 | 14 |
| METAL | 14 |
| MFLR8_2 | 12 |
| METAL2 | 11 |
| BIGDOOR1 | 9 |
| COMPSPAN | 9 |
| CEIL1_3 | 8 |
| COMPTALL | 7 |
| COMPWERD | 7 |
| MIDBARS1 | 7 |
| EXITSTON | 6 |
| SKY1 | 6 |
| TLITE6_5 | 6 |
| FLOOR4_8 | 5 |
| METAL7 | 5 |
| RROCK03 | 5 |
| SLIME15 | 5 |
| SUPPORT3 | 5 |
| BIGBRIK2 | 4 |
| BIGDOOR4 | 4 |
| LITEBLU4 | 4 |
| MIDBRONZ | 4 |
| ROCK4 | 4 |
| RROCK09 | 4 |
| SILVER2 | 4 |
| SILVER3 | 4 |
| SPCDOOR1 | 4 |
| SPCDOOR4 | 4 |
| SW1TEK | 4 |
| COMPSTA1 | 3 |
| COMPSTA2 | 3 |
| FLAT5_6 | 3 |
| PLAT1 | 3 |
| SW1COMP | 3 |
| ZZZFACE3 | 3 |
| CEIL4_1 | 2 |
| FLOOR7_2 | 2 |
| GATE4 | 2 |
| SP_DUDE1 | 2 |
| SP_DUDE2 | 2 |
| SP_DUDE4 | 2 |
| SP_DUDE5 | 2 |
| SPACEW2 | 2 |
| SPCDOOR2 | 2 |
| STONE2 | 2 |
| SW1STON6 | 2 |
| BIGDOOR2 | 1 |
| BIGDOOR3 | 1 |
| CONS1_5 | 1 |
| DBRAIN4 | 1 |
| MFLR8_1 | 1 |
| RROCK05 | 1 |
| STEP2 | 1 |
| SW1COMM | 1 |
| ZZZFACE1 | 1 |
| ZZZFACE2 | 1 |
| ZZZFACE4 | 1 |
| ZZZFACE5 | 1 |
| ZZZFACE6 | 1 |
| ZZZFACE7 | 1 |
| ZZZFACE8 | 1 |
| ZZZFACE9 | 1 |
