AI Analysis
This WAD contains a single large map featuring a dense layout with 389 sectors and over 670 things, indicating a complex and expansive level design. The monster population is heavy on hitscanners like chaingunners and shotgun guys, complemented by a significant number of melee enemies such as imps and demons, with a few tougher foes including barons and an archvile, suggesting a challenging combat experience. Resources are moderately distributed with ample ammo boxes and some armor pickups, supporting sustained firefights. The environment uses a mix of techbase and industrial textures with cement and metal walls, combined with some blue lighting effects, creating a contaminated facility atmosphere. Progression appears linear with key and door usage typical of DOOM2 maps, and the WAD is designed for DOOM2 compatibility.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 671 |
| Linedefs | 1720 |
| Sidedefs | 2417 |
| Vertices | 1519 |
| Sectors | 389 |
| Segs | 2589 |
| SSectors | 864 |
| Nodes | 863 |
| UV monsters | 323 |
| HMP monsters | 195 |
| HTR monsters | 79 |
| UV items | 190 |
| HMP items | 184 |
| HTR items | 139 |
| imp | 109 |
| shotgun_guy | 84 |
| demon | 54 |
| chaingun_guy | 29 |
| spectre | 24 |
| zombieman | 12 |
| cacodemon | 5 |
| baron | 3 |
| archvile | 1 |
| hell_knight | 1 |
| pain_elemental | 1 |
| shell_box | 63 |
| medikit | 32 |
| health_bonus | 26 |
| ammo_box | 22 |
| stimpack | 14 |
| armor_bonus | 13 |
| blue_armor | 4 |
| backpack | 2 |
| berserk | 2 |
| green_armor | 2 |
| invisibility | 2 |
| soulsphere | 2 |
| super_shotgun | 2 |
| chaingun | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| light_amp_goggles | 1 |
| megasphere | 1 |
| radiation_suit | 1 |
| rocket_launcher | 1 |
| CEIL5_1 | 285 |
| TEKWALL4 | 226 |
| COMPSPAN | 175 |
| ASHWALL2 | 170 |
| GRAY1 | 158 |
| LITE5 | 143 |
| CEMENT3 | 122 |
| FLOOR4_1 | 98 |
| GRAY4 | 95 |
| GRAY5 | 90 |
| DOORTRAK | 76 |
| FLAT19 | 63 |
| CEMENT6 | 61 |
| STARTAN3 | 58 |
| LITE3 | 55 |
| FLAT17 | 53 |
| PLAT1 | 53 |
| DOORRED | 47 |
| COMPWERD | 46 |
| TEKBRON2 | 38 |
| FLOOR4_8 | 33 |
| LITEBLU4 | 33 |
| COMPBLUE | 32 |
| FLAT3 | 32 |
| LITEBLU1 | 32 |
| SHAWN2 | 27 |
| SKSNAKE2 | 26 |
| TLITE6_6 | 26 |
| F_SKY1 | 24 |
| FLAT20 | 24 |
| GRAY7 | 20 |
| COMPTALL | 18 |
| SFLR6_4 | 18 |
| SW1COMM | 18 |
| CEIL3_5 | 17 |
| FIREBLU1 | 17 |
| SUPPORT2 | 17 |
| REDWALL | 16 |
| FLAT4 | 15 |
| SW1GRAY | 15 |
| BIGDOOR1 | 14 |
| ICKWALL3 | 14 |
| FLAT18 | 13 |
| FLOOR4_5 | 12 |
| BIGDOOR2 | 11 |
| COMPSTA1 | 11 |
| DOORBLU | 10 |
| SW1COMP | 10 |
| CRATE2 | 9 |
| SKINMET2 | 9 |
| CEMENT5 | 8 |
| SKSPINE1 | 8 |
| TLITE6_5 | 8 |
| ICKWALL1 | 7 |
| FLAT23 | 6 |
| FLOOR0_5 | 6 |
| SP_FACE1 | 6 |
| SW1GRAY1 | 6 |
| CRATE1 | 5 |
| GRAY2 | 5 |
| TLITE6_1 | 5 |
| CEIL3_4 | 4 |
| CEIL4_2 | 4 |
| CEMENT4 | 4 |
| COMPSTA2 | 4 |
| DOOR1 | 4 |
| FLAT14 | 4 |
| FLAT9 | 4 |
| FLOOR1_6 | 4 |
| FLOOR1_7 | 4 |
| BIGDOOR4 | 3 |
| CRATELIT | 3 |
| CRATOP1 | 3 |
| DOORSTOP | 3 |
| ICKWALL4 | 3 |
| ICKWALL5 | 3 |
| NUKAGE1 | 3 |
| STEP1 | 3 |
| CEIL4_3 | 2 |
| CEMENT1 | 2 |
| CRATOP2 | 2 |
| DOORYEL | 2 |
| FLAT2 | 2 |
| ICKWALL2 | 2 |
| SKSNAKE1 | 2 |
| STARTAN2 | 2 |
| CEMENT2 | 1 |
| EXITSIGN | 1 |
| FLOOR0_7 | 1 |
| SKINFACE | 1 |
| SW1CMT | 1 |
