doom vanilla_or_boom 342 monsters 464 items 2 image(s)
AI Analysis
Sprike2 is a single-map WAD designed for Doom II running on the Boom-compatible ZDoom engine. The map features a moderate scale with a focus on exploration and switch-based progression, incorporating new graphics and sounds while maintaining Doom format compatibility. Combat includes a balanced mix of monsters with no extreme difficulty spikes, and resources appear moderately distributed. The theme blends classic Doom textures with some custom elements, emphasizing a surreal, looping exit room scenario. The level is linear with some nonlinear elements introduced by teleportation and switch mechanics.
Tags
boom_compatiblecustom_graphicsexploration_heavylinearmoderatesingle_mapswitch_puzzles
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | John Bishop |
| Teleports | yes |
| Keys | blue, red |
| Secret Exit | no |
| Things | 851 |
| Linedefs | 4646 |
| Sidedefs | 7530 |
| Vertices | 4753 |
| Sectors | 784 |
| Segs | 9063 |
| SSectors | 2944 |
| Nodes | 2943 |
| UV monsters | 342 |
| HMP monsters | 246 |
| HTR monsters | 133 |
| UV items | 274 |
| HMP items | 312 |
| HTR items | 386 |
| imp | 139 |
| shotgun_guy | 93 |
| demon | 26 |
| zombieman | 20 |
| lost_soul | 18 |
| hell_knight | 11 |
| revenant | 11 |
| chaingun_guy | 6 |
| arachnotron | 5 |
| pain_elemental | 4 |
| baron | 3 |
| cacodemon | 3 |
| mancubus | 2 |
| archvile | 1 |
| health_bonus | 164 |
| shells | 54 |
| rocket | 53 |
| armor_bonus | 43 |
| stimpack | 31 |
| medikit | 21 |
| cell | 19 |
| cell_pack | 15 |
| blue_armor | 13 |
| green_armor | 12 |
| ammo_clip | 8 |
| shell_box | 7 |
| radiation_suit | 5 |
| rocket_box | 4 |
| soulsphere | 3 |
| ammo_box | 2 |
| backpack | 2 |
| plasma_rifle | 2 |
| super_shotgun | 2 |
| bfg9000 | 1 |
| chainsaw | 1 |
| invisibility | 1 |
| rocket_launcher | 1 |
| METAL | 1233 |
| IKTKRK01 | 1230 |
| IKTKPN1 | 487 |
| IKMTWL01 | 485 |
| IKTKP11B | 362 |
| IKTKBR01 | 357 |
| DOORSTOP | 276 |
| IKTKFL03 | 188 |
| METAL6 | 130 |
| IKTKPN2 | 119 |
| TBRKWL42 | 115 |
| IKTKP11C | 113 |
| RROCK16 | 106 |
| IKGRND2 | 105 |
| DOORRED2 | 82 |
| DOORTRAK | 74 |
| IKTPW06B | 62 |
| TFLRFL02 | 55 |
| TTECFL0 | 50 |
| IKTPW06A | 43 |
| IKTWL01B | 38 |
| NUKAGE1 | 37 |
| CEIL5_2 | 34 |
| TMAYWL07 | 33 |
| TPLTFL58 | 33 |
| RROCK17 | 31 |
| BLAKWAL1 | 29 |
| DOORBLU2 | 28 |
| MIDBARS3 | 27 |
| F_SKY1 | 26 |
| T2LITF3 | 26 |
| TEKWALL4 | 26 |
| IKTKBR04 | 24 |
| EXITDOOR | 21 |
| BLOOD3 | 18 |
| TANCWL01 | 17 |
| SPCDOOR4 | 16 |
| SW1SATYR | 16 |
| IKTKPN9 | 15 |
| IKLITK4B | 12 |
| SP_DUDE8 | 12 |
| BLOOD1 | 11 |
| IKTKBR05 | 11 |
| SW1WDMET | 11 |
| BFALL1 | 8 |
| DOORBLU | 8 |
| SFALL1 | 8 |
| SP_DUDE7 | 8 |
| ROCKRED1 | 7 |
| IKLITK2A | 6 |
| TCREWL16 | 5 |
| TDRTFL02 | 5 |
| SP_FACE1 | 4 |
| TFNCWL06 | 4 |
| EXITSIGN | 3 |
| IKMTWL04 | 3 |
| GATE3 | 2 |
| IKFLAT02 | 2 |
| IKTKDR02 | 2 |
| CEIL1_1 | 1 |
| FLAT5_3 | 1 |
| FLOOR0_1 | 1 |
| IKLITK1B | 1 |
| IKLITK2D | 1 |
| IKTKP13A | 1 |
| MIDBRN1 | 1 |
| PLAT1 | 1 |
| SLIME15 | 1 |
| STEP2 | 1 |
| SW1EXIT | 1 |
| SW2WDMET | 1 |
