AI Analysis
This WAD contains a single medium-sized map featuring 103 sectors and a moderate complexity of 440 linedefs. The monster roster is balanced with a strong hitscanner presence, including chaingunners and shotgun guys, alongside a few heavy hitters like a cyberdemon and an archvile, making for a challenging combat experience. Resources are moderately distributed, with ample shells and cells but no bullets, and several health bonuses and stimpacks to sustain the player. The environment blends techbase and industrial textures with some lava and marble elements, suggesting a mixed theme. The map uses keycard progression with blue, red, and yellow keys and includes teleportation mechanics, following a mostly linear structure. It is designed for DOOM2 and is compatible with vanilla or Boom engines.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 196 |
| Linedefs | 440 |
| Sidedefs | 774 |
| Vertices | 526 |
| Sectors | 103 |
| Segs | 940 |
| SSectors | 474 |
| Nodes | 473 |
| UV monsters | 86 |
| HMP monsters | 72 |
| HTR monsters | 60 |
| UV items | 36 |
| HMP items | 35 |
| HTR items | 28 |
| imp | 39 |
| shotgun_guy | 22 |
| chaingun_guy | 11 |
| zombieman | 4 |
| baron | 3 |
| demon | 2 |
| spectre | 2 |
| archvile | 1 |
| cyberdemon | 1 |
| hell_knight | 1 |
| shell_box | 7 |
| health_bonus | 6 |
| medikit | 5 |
| super_shotgun | 5 |
| cell_pack | 4 |
| computer_area_map | 4 |
| stimpack | 2 |
| berserk | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| MARBLE1 | 127 |
| GRAY4 | 67 |
| GSTVINE2 | 59 |
| SKSPINE1 | 57 |
| MIDGRATE | 42 |
| FLAT18 | 41 |
| BROVINE2 | 31 |
| FLOOR4_8 | 30 |
| BIGDOOR2 | 29 |
| FLOOR0_3 | 26 |
| SP_DUDE1 | 24 |
| METAL | 20 |
| FIREWALA | 18 |
| BLOOD1 | 14 |
| BROWNGRN | 14 |
| LITEBLU1 | 14 |
| MFLR8_3 | 14 |
| SKINFACE | 14 |
| TEKWALL1 | 14 |
| TLITE6_6 | 14 |
| SP_FACE1 | 12 |
| MFLR8_4 | 11 |
| FLOOR4_6 | 9 |
| FLAT4 | 8 |
| GATE1 | 8 |
| ICKWALL7 | 8 |
| BROWN1 | 7 |
| BROWN96 | 6 |
| ASHWALL2 | 5 |
| FIREBLU1 | 5 |
| COMPBLUE | 4 |
| FLAT9 | 4 |
| GSTLION | 4 |
| GSTONE1 | 4 |
| ICKWALL5 | 4 |
| LITE3 | 4 |
| MARBFAC2 | 4 |
| SP_DUDE4 | 4 |
| TEKBRON2 | 4 |
| TLITE6_4 | 4 |
| TLITE6_5 | 3 |
| BIGDOOR5 | 2 |
| BIGDOOR7 | 2 |
| CEMENT1 | 2 |
| COMPSTA2 | 2 |
| COMPWERD | 2 |
| FLAT1_3 | 2 |
| FLOOR5_3 | 2 |
| GATE4 | 2 |
| CEIL3_1 | 1 |
| CEIL3_2 | 1 |
| CEIL3_6 | 1 |
| DEM1_6 | 1 |
| F_SKY1 | 1 |
| FLAT1_1 | 1 |
| FLAT5_7 | 1 |
| FLAT5_8 | 1 |
| FLOOR4_1 | 1 |
| FLOOR5_4 | 1 |
| FLOOR6_1 | 1 |
| FLOOR6_2 | 1 |
| GSTFONT1 | 1 |
| LAVA1 | 1 |
| NUKAGE1 | 1 |
| SP_HOT1 | 1 |
| STEP5 | 1 |
| SW1GARG | 1 |
