doom vanilla_or_boom 121 monsters 82 items 2 image(s)

AI Analysis

A mostly tech-and-stone map built from STARTAN/COMP panels mixed with lots of brown rock and viney stone, with blue and red keys gating progression. Combat is dominated by hitscanners (many zombiemen and shotgun guys) backed by a moderate number of imps and a few mid-tiers (one mancubus, a baron, and a couple cacodemons). With abundant health bonuses plus a soulsphere and access to SSG/chaingun/rocket launcher, it plays as a moderate UV map where positioning against crossfire matters more than raw attrition. Layout appears fairly straightforward and key-driven rather than teleport- or puzzle-heavy.

Tags
generous_healthhitscanner_heavyincidental_combatkey_huntlinearmedium_lengthmixed_thememoderaterockets_availablestonetechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Bill F.
Teleportsno
Keysblue, red
Secret Exitno
Things206
Linedefs649
Sidedefs792
Vertices754
Sectors76
Segs959
SSectors387
Nodes386
UV monsters121
HMP monsters121
HTR monsters121
UV items82
HMP items82
HTR items82
zombieman42
shotgun_guy36
imp19
demon8
lost_soul7
chaingun_guy4
cacodemon2
baron1
hell_knight1
mancubus1
health_bonus46
shells11
rocket6
medikit5
armor_bonus3
rocket_box2
stimpack2
berserk1
cell1
chaingun1
green_armor1
rocket_launcher1
soulsphere1
super_shotgun1
BROVINE2145
STONE122
BROWN96117
STARTAN364
SUPPORT355
STUCCO137
STEP127
RROCK1825
METAL319
CEMENT516
METAL216
FLAT5_414
FLOOR7_114
RROCK1914
CEIL5_113
CEIL4_212
CEMENT312
MFLR8_412
BSTONE19
COMPSTA19
COMPSTA29
CEMENT48
COMPSPAN8
COMPTALL8
DOORBLU8
SILVER38
COMPWERD7
CRATOP17
FLAT5_87
FLAT196
RROCK175
BIGDOOR14
BROWN1444
CONS1_74
GRNLITE14
LITE34
MODWALL13
TEKWALL13
CONS1_12
DOORRED2
DOORTRAK2
F_SKY12
FLAT12
FLAT1_22
METAL42
BFALL11
CEIL3_51
CEMENT61
FLAT201
FLOOR4_81
PLAT11
RROCK111
STEP21
SW1BRN21
SW1BRNGN1
SW1COMP1
SW1GARG1
SW1GRAY1
SW1STARG1
SW2COMP1
TLITE6_11

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